63 lines
1.4 KiB
CMake
63 lines
1.4 KiB
CMake
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message(WARNING "IOS configuration is not tested and may not work.")
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set(ARCH "universal" CACHE STRING "Target architecture (universal, arm64, x86_64, CUSTOM)")
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set(IOS_MIN_VERSION "12.0" CACHE STRING "Target minimum iphoneos/iphonesimulator version")
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option(IOS_SIMULATOR "Target iOS Simulator" OFF)
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if (${ARCH} STREQUAL "universal")
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set(DEFAULT_BITS 64)
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else()
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string(REGEX MATCH "32$|64$" DEFAULT_BITS "${ARCH}")
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endif()
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set(BITS "${DEFAULT_BITS}" CACHE STRING "Architecture bits. Needs to be set manually for custom architecture")
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list(APPEND GODOT_DEFINITIONS
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IOS_ENABLED
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UNIX_ENABLED
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)
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list(APPEND GODOT_CC_FLAGS
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$<$<STREQUAL:${CMAKE_SYSTEM_NAME},Darwin>:
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-stdlib=libc++
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>
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$<$<BOOL:${IOS_SIMULATOR}>:
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-mios-simulator-version-min=${IOS_MIN_VERSION}
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>
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$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
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-miphoneos-version-min=${IOS_MIN_VERSION}
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>
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$<$<STREQUAL:${ARCH},universal>:
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$<$<BOOL:${IOS_SIMULATOR}>:
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"SHELL:-arch x86_64"
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"SHELL:-arch arm64"
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>
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$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
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"SHELL:-arch arm64"
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>
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>
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$<$<NOT:$<STREQUAL:${ARCH},universal>>:
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"-arch ${ARCH}"
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>
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)
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list(APPEND GODOT_LINK_FLAGS
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$<$<STREQUAL:${ARCH},universal>:
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$<$<BOOL:${IOS_SIMULATOR}>:
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"SHELL:-arch x86_64"
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"SHELL:-arch arm64"
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>
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$<$<NOT:$<BOOL:${IOS_SIMULATOR}>>:
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"SHELL:-arch arm64"
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>
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>
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$<$<NOT:$<STREQUAL:${ARCH},universal>>:
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"SHELL:-arch ${ARCH}"
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>
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)
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