godot-cpp/.travis.yml

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language: cpp
dist: xenial
osx_image: xcode10.1
env:
global:
- SCONS_CACHE="$HOME/.scons_cache"
- SCONS_CACHE_LIMIT=1024
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- name: Linux Debug + Static Checks
os: linux
compiler: gcc
env: TARGET=debug STATIC_CHECKS=yes
addons:
apt:
packages:
- clang-format-8
- [scons, pkg-config, build-essential, p7zip-full]
- name: Linux Release
os: linux
compiler: gcc
addons:
apt:
packages:
- [scons, pkg-config, build-essential, p7zip-full]
env: TARGET=release
- name: macOS Debug
os: osx
compiler: clang
env: TARGET=debug
- name: macOS Release
os: osx
compiler: clang
env: TARGET=release
- name: Windows MSVC Debug
os: windows
env: TARGET=debug
- name: Windows MSVC Release
os: windows
env: TARGET=release
install:
- if [[ "$TRAVIS_OS_NAME" == "osx" ]]; then
brew update;
brew install scons p7zip;
fi
- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
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curl -LO https://downloads.sourceforge.net/project/scons/scons-local/3.1.2/scons-local-3.1.2.zip;
unzip scons-local-3.1.2.zip;
fi
script:
- if [[ "$TRAVIS_OS_NAME" == "windows" ]]; then
export SCONS="./scons.bat";
else
export SCONS="scons";
fi
- $SCONS target="$TARGET" bits=64 generate_bindings=yes $SCONS_FLAGS;
- if [[ "$STATIC_CHECKS" == "yes" ]]; then
sh ./misc/travis/clang-format.sh;
fi