2020-12-16 18:51:26 +00:00
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name: Continuous integration
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on: [push, pull_request]
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jobs:
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linux:
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name: Build (Linux, GCC)
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2021-09-26 10:15:19 +00:00
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runs-on: ubuntu-18.04
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2020-12-16 18:51:26 +00:00
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steps:
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- name: Checkout
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2021-09-26 10:15:19 +00:00
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uses: actions/checkout@v2
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2020-12-16 18:51:26 +00:00
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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2021-09-26 10:15:19 +00:00
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python-version: '3.x'
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2020-12-16 18:51:26 +00:00
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- name: Install dependencies
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run: |
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sudo apt-get update -qq
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sudo apt-get install -qqq build-essential pkg-config
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $(nproc)
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- name: Upload artifact
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2021-09-26 10:15:19 +00:00
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uses: actions/upload-artifact@v2
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2020-12-16 18:51:26 +00:00
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with:
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2021-09-26 10:15:19 +00:00
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name: godot-cpp-linux-glibc2.27-x86_64-release
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2020-12-16 18:51:26 +00:00
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path: bin/libgodot-cpp.linux.release.64.a
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if-no-files-found: error
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windows-msvc:
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name: Build (Windows, MSVC)
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runs-on: windows-2019
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steps:
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- name: Checkout
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2021-09-26 10:15:19 +00:00
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uses: actions/checkout@v2
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2020-12-16 18:51:26 +00:00
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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2021-09-26 10:15:19 +00:00
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python-version: '3.x'
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2020-12-16 18:51:26 +00:00
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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scons target=release generate_bindings=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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2021-09-26 10:15:19 +00:00
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uses: actions/upload-artifact@v2
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2020-12-16 18:51:26 +00:00
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with:
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name: godot-cpp-windows-msvc2019-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.lib
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if-no-files-found: error
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windows-mingw:
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name: Build (Windows, MinGW)
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runs-on: windows-2019
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steps:
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- name: Checkout
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2021-09-26 10:15:19 +00:00
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uses: actions/checkout@v2
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2020-12-16 18:51:26 +00:00
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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2021-09-26 10:15:19 +00:00
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python-version: '3.x'
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2020-12-16 18:51:26 +00:00
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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# Install GCC from Scoop as the default supplied GCC doesn't work ("Error 1").
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run: |
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Invoke-Expression (New-Object System.Net.WebClient).DownloadString('https://get.scoop.sh')
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scoop install gcc
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g++ --version
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gcc --version
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scons target=release generate_bindings=yes use_mingw=yes -j $env:NUMBER_OF_PROCESSORS
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- name: Upload artifact
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2021-09-26 10:15:19 +00:00
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uses: actions/upload-artifact@v2
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2020-12-16 18:51:26 +00:00
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with:
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name: godot-cpp-linux-mingw-x86_64-release
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path: bin/libgodot-cpp.windows.release.64.a
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if-no-files-found: error
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macos:
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name: Build (macOS, Clang)
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2021-02-03 20:06:16 +00:00
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runs-on: macos-10.15
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2020-12-16 18:51:26 +00:00
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steps:
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- name: Checkout
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2021-09-26 10:15:19 +00:00
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uses: actions/checkout@v2
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2020-12-16 18:51:26 +00:00
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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2021-09-26 10:15:19 +00:00
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python-version: '3.x'
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2020-12-16 18:51:26 +00:00
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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2021-09-29 20:19:36 +00:00
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scons target=release generate_bindings=yes macos_arch=x86_64 -j $(sysctl -n hw.logicalcpu)
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2020-12-16 18:51:26 +00:00
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- name: Upload artifact
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2021-09-26 10:15:19 +00:00
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uses: actions/upload-artifact@v2
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2020-12-16 18:51:26 +00:00
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with:
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name: godot-cpp-macos-x86_64-release
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2021-09-29 20:19:36 +00:00
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path: bin/libgodot-cpp.osx.release.x86_64.a
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2020-12-16 18:51:26 +00:00
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if-no-files-found: error
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2021-02-01 00:15:22 +00:00
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2021-07-05 14:07:55 +00:00
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macos-arm64:
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name: Build (macOS, Clang, cross-compile arm64)
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runs-on: macos-latest
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steps:
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- name: Checkout
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2021-09-26 10:15:19 +00:00
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uses: actions/checkout@v2
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2021-07-05 14:07:55 +00:00
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with:
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submodules: recursive
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- name: Set up Python (for SCons)
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uses: actions/setup-python@v2
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with:
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2021-09-26 10:15:19 +00:00
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python-version: '3.x'
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2021-07-05 14:07:55 +00:00
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- name: Install dependencies
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run: |
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python -m pip install scons
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- name: Build godot-cpp
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run: |
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# The default SDK in github the actions environemnt seems to have problems compiling for arm64.
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# Use the latest 11.x SDK.
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SDK_BASE=/Library/Developer/CommandLineTools/SDKs
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SDK_VER=$(ls $SDK_BASE | grep "MacOSX11." | sort -r | head -n1)
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echo $SDK_BASE/$SDK_VER/
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scons target=release generate_bindings=yes macos_arch=arm64 macos_deployment_target=10.15 macos_sdk_path="$SDK_BASE/$SDK_VER/" -j $(sysctl -n hw.logicalcpu)
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2021-02-01 00:15:22 +00:00
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static-checks:
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name: Static Checks (clang-format)
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2021-02-28 19:52:06 +00:00
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runs-on: ubuntu-20.04
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2021-02-01 00:15:22 +00:00
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steps:
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- name: Checkout
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2021-02-28 19:52:06 +00:00
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uses: actions/checkout@v2
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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2021-02-01 00:15:22 +00:00
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- name: Install dependencies
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run: |
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2021-02-28 19:52:06 +00:00
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sudo apt-get install -qq dos2unix recode clang-format-11
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sudo update-alternatives --remove-all clang-format
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sudo update-alternatives --install /usr/bin/clang-format clang-format /usr/bin/clang-format-11 100
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2021-02-01 00:15:22 +00:00
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- name: Style checks via clang-format
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run: |
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bash ./misc/scripts/clang_format.sh
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