2021-09-08 18:11:12 +00:00
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/*************************************************************************/
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/* rect2i.hpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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2022-03-15 09:17:53 +00:00
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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2021-09-08 18:11:12 +00:00
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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2021-09-01 03:11:10 +00:00
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#ifndef GODOT_RECT2I_HPP
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#define GODOT_RECT2I_HPP
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2022-02-20 10:47:57 +00:00
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/core/math.hpp>
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2021-09-01 03:11:10 +00:00
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#include <godot_cpp/variant/vector2i.hpp>
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namespace godot {
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2022-02-20 10:47:57 +00:00
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class String;
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2022-10-05 06:03:52 +00:00
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struct Rect2;
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2022-10-05 06:03:52 +00:00
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struct _NO_DISCARD_ Rect2i {
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2021-09-01 03:11:10 +00:00
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Point2i position;
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Size2i size;
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const Point2i &get_position() const { return position; }
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void set_position(const Point2i &p_position) { position = p_position; }
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const Size2i &get_size() const { return size; }
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void set_size(const Size2i &p_size) { size = p_size; }
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int get_area() const { return size.width * size.height; }
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inline bool intersects(const Rect2i &p_rect) const {
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if (position.x > (p_rect.position.x + p_rect.size.width)) {
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return false;
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}
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if ((position.x + size.width) < p_rect.position.x) {
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return false;
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}
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if (position.y > (p_rect.position.y + p_rect.size.height)) {
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return false;
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}
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if ((position.y + size.height) < p_rect.position.y) {
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return false;
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}
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return true;
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}
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inline bool encloses(const Rect2i &p_rect) const {
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return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
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((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
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((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
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}
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inline bool has_no_area() const {
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return (size.x <= 0 || size.y <= 0);
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}
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// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
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inline Rect2i intersection(const Rect2i &p_rect) const {
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Rect2i new_rect = p_rect;
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if (!intersects(new_rect)) {
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return Rect2i();
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}
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new_rect.position.x = Math::max(p_rect.position.x, position.x);
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new_rect.position.y = Math::max(p_rect.position.y, position.y);
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Point2i p_rect_end = p_rect.position + p_rect.size;
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Point2i end = position + size;
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new_rect.size.x = (int)(Math::min(p_rect_end.x, end.x) - new_rect.position.x);
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new_rect.size.y = (int)(Math::min(p_rect_end.y, end.y) - new_rect.position.y);
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return new_rect;
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}
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inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
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Rect2i new_rect;
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new_rect.position.x = Math::min(p_rect.position.x, position.x);
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new_rect.position.y = Math::min(p_rect.position.y, position.y);
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new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x);
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new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y);
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2022-02-09 10:36:22 +00:00
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new_rect.size = new_rect.size - new_rect.position; // make relative again
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2021-09-01 03:11:10 +00:00
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return new_rect;
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}
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bool has_point(const Point2i &p_point) const {
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if (p_point.x < position.x) {
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return false;
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}
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if (p_point.y < position.y) {
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return false;
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}
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if (p_point.x >= (position.x + size.x)) {
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return false;
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}
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if (p_point.y >= (position.y + size.y)) {
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return false;
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}
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return true;
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}
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bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
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bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
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Rect2i grow(int p_amount) const {
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Rect2i g = *this;
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g.position.x -= p_amount;
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g.position.y -= p_amount;
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g.size.width += p_amount * 2;
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g.size.height += p_amount * 2;
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return g;
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}
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inline Rect2i grow_side(Side p_side, int p_amount) const {
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Rect2i g = *this;
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g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
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(SIDE_TOP == p_side) ? p_amount : 0,
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(SIDE_RIGHT == p_side) ? p_amount : 0,
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(SIDE_BOTTOM == p_side) ? p_amount : 0);
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return g;
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}
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inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
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return grow_side(Side(p_side), p_amount);
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}
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inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
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Rect2i g = *this;
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g.position.x -= p_left;
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g.position.y -= p_top;
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g.size.width += p_left + p_right;
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g.size.height += p_top + p_bottom;
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return g;
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}
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inline Rect2i expand(const Vector2i &p_vector) const {
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Rect2i r = *this;
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r.expand_to(p_vector);
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return r;
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}
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inline void expand_to(const Point2i &p_vector) {
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Point2i begin = position;
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Point2i end = position + size;
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if (p_vector.x < begin.x) {
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begin.x = p_vector.x;
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}
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if (p_vector.y < begin.y) {
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begin.y = p_vector.y;
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}
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if (p_vector.x > end.x) {
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end.x = p_vector.x;
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}
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if (p_vector.y > end.y) {
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end.y = p_vector.y;
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}
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position = begin;
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size = end - begin;
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}
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inline Rect2i abs() const {
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return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs());
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}
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inline void set_end(const Vector2i &p_end) {
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size = p_end - position;
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}
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inline Vector2i get_end() const {
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return position + size;
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}
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2022-02-20 10:47:57 +00:00
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operator String() const;
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operator Rect2() const;
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2021-09-01 03:11:10 +00:00
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Rect2i() {}
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Rect2i(int p_x, int p_y, int p_width, int p_height) :
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position(Point2i(p_x, p_y)),
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size(Size2i(p_width, p_height)) {
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}
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Rect2i(const Point2i &p_pos, const Size2i &p_size) :
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position(p_pos),
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size(p_size) {
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}
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};
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} // namespace godot
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#endif // GODOT_RECT2I_HPP
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