godot-cpp/include/core/NodePath.hpp

55 lines
847 B
C++
Raw Normal View History

2017-03-03 00:07:14 +00:00
#ifndef NODEPATH_H
#define NODEPATH_H
2017-03-06 07:49:24 +00:00
#include "String.hpp"
2017-03-03 00:07:14 +00:00
2017-10-03 10:37:34 +00:00
#include <gdnative/node_path.h>
2017-03-03 00:07:14 +00:00
namespace godot {
class NodePath {
2017-03-03 00:07:14 +00:00
godot_node_path _node_path;
friend class Variant;
inline explicit NodePath(godot_node_path node_path) {
_node_path = node_path;
}
2017-03-03 00:07:14 +00:00
public:
NodePath();
NodePath(const NodePath &other);
NodePath(const String &from);
NodePath(const char *contents);
String get_name(const int idx) const;
int get_name_count() const;
String get_subname(const int idx) const;
int get_subname_count() const;
bool is_absolute() const;
bool is_empty() const;
2019-05-22 09:06:01 +00:00
NodePath get_as_property_path() const;
String get_concatenated_subnames() const;
operator String() const;
void operator=(const NodePath &other);
bool operator==(const NodePath &other);
2018-03-02 18:04:57 +00:00
~NodePath();
2017-03-03 00:07:14 +00:00
};
} // namespace godot
2017-03-03 00:07:14 +00:00
#endif // NODEPATH_H