godot-cpp/include/core/RID.hpp

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/*************************************************************************/
/* RID.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef RID_H
#define RID_H
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#include <gdnative/rid.h>
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namespace godot {
class Object;
class RID {
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godot_rid _godot_rid;
public:
RID();
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RID(Object *p);
godot_rid _get_godot_rid() const;
int32_t get_id() const;
inline bool is_valid() const {
// is_valid() is not available in the C API...
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return *this != RID();
}
bool operator==(const RID &p_other) const;
bool operator!=(const RID &p_other) const;
bool operator<(const RID &p_other) const;
bool operator>(const RID &p_other) const;
bool operator<=(const RID &p_other) const;
bool operator>=(const RID &p_other) const;
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};
} // namespace godot
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#endif // RID_H