godot-cpp/include/godot_cpp/godot.hpp

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/**************************************************************************/
/* godot.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_GODOT_HPP
#define GODOT_GODOT_HPP
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#include <gdextension_interface.h>
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namespace godot {
namespace internal {
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extern "C" const GDExtensionInterface *gde_interface;
extern "C" GDExtensionClassLibraryPtr library;
extern "C" void *token;
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} // namespace internal
enum ModuleInitializationLevel {
MODULE_INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
MODULE_INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
MODULE_INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
MODULE_INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR
};
class GDExtensionBinding {
public:
using Callback = void (*)(ModuleInitializationLevel p_level);
static Callback init_callback;
static Callback terminate_callback;
static GDExtensionInitializationLevel minimum_initialization_level;
static GDExtensionBool init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization);
public:
static void initialize_level(void *userdata, GDExtensionInitializationLevel p_level);
static void deinitialize_level(void *userdata, GDExtensionInitializationLevel p_level);
class InitObject {
const GDExtensionInterface *gde_interface;
GDExtensionClassLibraryPtr library;
GDExtensionInitialization *initialization;
public:
InitObject(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) :
gde_interface(p_interface),
library(p_library),
initialization(r_initialization) {}
void register_initializer(Callback p_init) const;
void register_terminator(Callback p_init) const;
void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
GDExtensionBool init() const;
};
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};
} // namespace godot
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#endif // GODOT_GODOT_HPP