godot-cpp/Makefile

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GODOT_BIN_PATH = ../godot_fork/bin/godot.x11.tools.64.llvm
HEADERS = ../godot_headers
TARGET = debug
NAME = godot-cpp
BASE = scons n=$(NAME) generate_bindings=yes target=$(TARGET) headers=$(HEADERS) godotbinpath=godot -j4
LINUX = $(BASE) p=linux
WINDOWS = $(BASE) p=windows
OSX = $(BASE) p=osx
all:
make linux
make windows
linux:
make linux32
make linux64
linux32: SConstruct
$(LINUX) a=32
linux64: SConstruct
$(LINUX) a=64
windows:
make windows32
make windows64
windows32: SConstruct
$(WINDOWS) a=32
windows64: SConstruct
$(WINDOWS) a=64
osx:
make osx32
make osx64
osx32: SConstruct
$(OSX) a=32
osx64: SConstruct
$(OSX) a=64