godot-cpp/include/core/NodePath.hpp

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/*************************************************************************/
/* NodePath.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#ifndef NODEPATH_H
#define NODEPATH_H
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#include "String.hpp"
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#include <gdnative/node_path.h>
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namespace godot {
class NodePath {
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godot_node_path _node_path;
friend class Variant;
inline explicit NodePath(godot_node_path node_path) {
_node_path = node_path;
}
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public:
NodePath();
NodePath(const NodePath &other);
NodePath(const String &from);
NodePath(const char *contents);
String get_name(const int idx) const;
int get_name_count() const;
String get_subname(const int idx) const;
int get_subname_count() const;
bool is_absolute() const;
bool is_empty() const;
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NodePath get_as_property_path() const;
String get_concatenated_subnames() const;
operator String() const;
void operator=(const NodePath &other);
bool operator==(const NodePath &other);
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~NodePath();
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};
} // namespace godot
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#endif // NODEPATH_H