godot-cpp/misc/scripts/file_format.py

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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import sys
if len(sys.argv) < 2:
print("Invalid usage of file_format.py, it should be called with a path to one or multiple files.")
sys.exit(1)
BOM = b"\xef\xbb\xbf"
changed = []
invalid = []
for file in sys.argv[1:]:
try:
with open(file, "rt", encoding="utf-8") as f:
original = f.read()
except UnicodeDecodeError:
invalid.append(file)
continue
if original == "":
continue
revamp = "\n".join([line.rstrip("\n\r\t ") for line in original.splitlines(True)]).rstrip("\n") + "\n"
new_raw = revamp.encode(encoding="utf-8")
if new_raw.startswith(BOM):
new_raw = new_raw[len(BOM) :]
with open(file, "rb") as f:
old_raw = f.read()
if old_raw != new_raw:
changed.append(file)
with open(file, "wb") as f:
f.write(new_raw)
if changed:
for file in changed:
print(f"FIXED: {file}")
if invalid:
for file in invalid:
print(f"REQUIRES MANUAL CHANGES: {file}")
sys.exit(1)