godot-cpp/test/src/example.cpp

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/*************************************************************************/
/* example.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "example.h"
#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/label.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
void Example::_bind_methods() {
// Methods.
ClassDB::bind_method(D_METHOD("simple_func"), &Example::simple_func);
ClassDB::bind_method(D_METHOD("simple_const_func"), &Example::simple_const_func);
ClassDB::bind_method(D_METHOD("return_something"), &Example::return_something);
ClassDB::bind_method(D_METHOD("return_something_const"), &Example::return_something_const);
{
MethodInfo mi;
mi.arguments.push_back(PropertyInfo(Variant::STRING, "some_argument"));
mi.name = "varargs_func";
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "varargs_func", &Example::varargs_func, mi);
}
// Properties.
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ADD_GROUP("Test group", "group_");
ADD_SUBGROUP("Test subgroup", "group_subgroup_");
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ClassDB::bind_method(D_METHOD("get_custom_position"), &Example::get_custom_position);
ClassDB::bind_method(D_METHOD("set_custom_position", "position"), &Example::set_custom_position);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "group_subgroup_custom_position"), "set_custom_position", "get_custom_position");
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// Signals.
ADD_SIGNAL(MethodInfo("custom_signal", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::INT, "value")));
ClassDB::bind_method(D_METHOD("emit_custom_signal", "name", "value"), &Example::emit_custom_signal);
// Constants.
BIND_ENUM_CONSTANT(FIRST);
BIND_ENUM_CONSTANT(ANSWER_TO_EVERYTHING);
BIND_CONSTANT(CONSTANT_WITHOUT_ENUM);
}
// Methods.
void Example::simple_func() {
UtilityFunctions::print("Simple func called.");
}
void Example::simple_const_func() const {
UtilityFunctions::print("Simple const func called.");
}
String Example::return_something(const String &base) {
UtilityFunctions::print("Return something called.");
return base;
}
Viewport *Example::return_something_const() const {
UtilityFunctions::print("Return something const called.");
if (is_inside_tree()) {
Viewport *result = get_viewport();
return result;
}
return nullptr;
}
Variant Example::varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error) {
UtilityFunctions::print("Varargs called with ", String::num(arg_count), " arguments");
return arg_count;
}
void Example::emit_custom_signal(const String &name, int value) {
emit_signal("custom_signal", name, value);
}
// Properties.
void Example::set_custom_position(const Vector2 &pos) {
custom_position = pos;
}
Vector2 Example::get_custom_position() const {
return custom_position;
}
// Virtual function override.
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bool Example::_has_point(const Vector2 &point) const {
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Label *label = get_node<Label>("Label");
label->set_text("Got point: " + Variant(point).stringify());
return false;
}