godot-cpp/include/gen/VisibilityEnabler2D.hpp

49 lines
1.2 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_VISIBILITYENABLER2D_HPP
#define GODOT_CPP_VISIBILITYENABLER2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "VisibilityNotifier2D.hpp"
namespace godot {
class Object;
class VisibilityEnabler2D : public VisibilityNotifier2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "VisibilityEnabler2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Enabler {
ENABLER_PAUSE_PARTICLES = 2,
ENABLER_PARENT_PROCESS = 3,
ENABLER_FREEZE_BODIES = 1,
ENABLER_PARENT_PHYSICS_PROCESS = 4,
ENABLER_PAUSE_ANIMATED_SPRITES = 5,
ENABLER_MAX = 6,
ENABLER_PAUSE_ANIMATIONS = 0,
};
// constants
static VisibilityEnabler2D *_new();
// methods
void set_enabler(const int64_t enabler, const bool enabled);
bool is_enabler_enabled(const int64_t enabler) const;
void _node_removed(const Object *arg0);
};
}
#endif