godot-cpp/include/gen/Viewport.hpp

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#ifndef GODOT_CPP_VIEWPORT_HPP
#define GODOT_CPP_VIEWPORT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Viewport.hpp"
#include "Node.hpp"
namespace godot {
class World2D;
class World;
class InputEvent;
class ViewportTexture;
class Camera;
class Viewport : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Viewport"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum ClearMode {
CLEAR_MODE_ALWAYS = 0,
CLEAR_MODE_NEVER = 1,
CLEAR_MODE_ONLY_NEXT_FRAME = 2,
};
enum RenderInfo {
RENDER_INFO_OBJECTS_IN_FRAME = 0,
RENDER_INFO_MATERIAL_CHANGES_IN_FRAME = 2,
RENDER_INFO_SHADER_CHANGES_IN_FRAME = 3,
RENDER_INFO_MAX = 6,
RENDER_INFO_VERTICES_IN_FRAME = 1,
RENDER_INFO_DRAW_CALLS_IN_FRAME = 5,
RENDER_INFO_SURFACE_CHANGES_IN_FRAME = 4,
};
enum Usage {
USAGE_3D_NO_EFFECTS = 3,
USAGE_2D = 0,
USAGE_2D_NO_SAMPLING = 1,
USAGE_3D = 2,
};
enum DebugDraw {
DEBUG_DRAW_OVERDRAW = 2,
DEBUG_DRAW_UNSHADED = 1,
DEBUG_DRAW_DISABLED = 0,
DEBUG_DRAW_WIREFRAME = 3,
};
enum ShadowAtlasQuadrantSubdiv {
SHADOW_ATLAS_QUADRANT_SUBDIV_4 = 2,
SHADOW_ATLAS_QUADRANT_SUBDIV_256 = 5,
SHADOW_ATLAS_QUADRANT_SUBDIV_1 = 1,
SHADOW_ATLAS_QUADRANT_SUBDIV_16 = 3,
SHADOW_ATLAS_QUADRANT_SUBDIV_64 = 4,
SHADOW_ATLAS_QUADRANT_SUBDIV_MAX = 7,
SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED = 0,
SHADOW_ATLAS_QUADRANT_SUBDIV_1024 = 6,
};
enum UpdateMode {
UPDATE_ALWAYS = 3,
UPDATE_DISABLED = 0,
UPDATE_WHEN_VISIBLE = 2,
UPDATE_ONCE = 1,
};
enum MSAA {
MSAA_DISABLED = 0,
MSAA_2X = 1,
MSAA_8X = 3,
MSAA_16X = 4,
MSAA_4X = 2,
};
// constants
static Viewport *_new();
// methods
void set_use_arvr(const bool use);
bool use_arvr();
void set_size(const Vector2 size);
Vector2 get_size() const;
void set_world_2d(const Ref<World2D> world_2d);
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
void set_world(const Ref<World> world);
Ref<World> get_world() const;
Ref<World> find_world() const;
void set_canvas_transform(const Transform2D xform);
Transform2D get_canvas_transform() const;
void set_global_canvas_transform(const Transform2D xform);
Transform2D get_global_canvas_transform() const;
Transform2D get_final_transform() const;
Rect2 get_visible_rect() const;
void set_transparent_background(const bool enable);
bool has_transparent_background() const;
void _vp_input(const Ref<InputEvent> arg0);
void _vp_input_text(const String text);
void _vp_unhandled_input(const Ref<InputEvent> arg0);
void set_size_override(const bool enable, const Vector2 size = Vector2(-1, -1), const Vector2 margin = Vector2(0, 0));
Vector2 get_size_override() const;
bool is_size_override_enabled() const;
void set_size_override_stretch(const bool enabled);
bool is_size_override_stretch_enabled() const;
void set_vflip(const bool enable);
bool get_vflip() const;
void set_clear_mode(const int64_t mode);
Viewport::ClearMode get_clear_mode() const;
void set_update_mode(const int64_t mode);
Viewport::UpdateMode get_update_mode() const;
void set_msaa(const int64_t msaa);
Viewport::MSAA get_msaa() const;
void set_hdr(const bool enable);
bool get_hdr() const;
void set_usage(const int64_t usage);
Viewport::Usage get_usage() const;
void set_debug_draw(const int64_t debug_draw);
Viewport::DebugDraw get_debug_draw() const;
int64_t get_render_info(const int64_t info);
Ref<ViewportTexture> get_texture() const;
void set_physics_object_picking(const bool enable);
bool get_physics_object_picking();
RID get_viewport_rid() const;
void input(const Ref<InputEvent> local_event);
void unhandled_input(const Ref<InputEvent> local_event);
void update_worlds();
void set_use_own_world(const bool enable);
bool is_using_own_world() const;
Camera *get_camera() const;
void set_as_audio_listener(const bool enable);
bool is_audio_listener() const;
void set_as_audio_listener_2d(const bool enable);
bool is_audio_listener_2d() const;
void set_attach_to_screen_rect(const Rect2 rect);
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 to_position);
bool gui_has_modal_stack() const;
Variant gui_get_drag_data() const;
void set_disable_input(const bool disable);
bool is_input_disabled() const;
void set_disable_3d(const bool disable);
bool is_3d_disabled() const;
void set_keep_3d_linear(const bool keep_3d_linear);
bool get_keep_3d_linear() const;
void _gui_show_tooltip();
void _gui_remove_focus();
void _post_gui_grab_click_focus();
void set_shadow_atlas_size(const int64_t size);
int64_t get_shadow_atlas_size() const;
void set_snap_controls_to_pixels(const bool enabled);
bool is_snap_controls_to_pixels_enabled() const;
void set_shadow_atlas_quadrant_subdiv(const int64_t quadrant, const int64_t subdiv);
Viewport::ShadowAtlasQuadrantSubdiv get_shadow_atlas_quadrant_subdiv(const int64_t quadrant) const;
void _subwindow_visibility_changed();
};
}
#endif