2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_SPRITEFRAMES_HPP
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#define GODOT_CPP_SPRITEFRAMES_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Resource.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Texture;
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class SpriteFrames : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "SpriteFrames"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static SpriteFrames *_new();
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// methods
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void add_animation(const String anim);
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bool has_animation(const String anim) const;
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void remove_animation(const String anim);
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void rename_animation(const String anim, const String newname);
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void set_animation_speed(const String anim, const double speed);
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double get_animation_speed(const String anim) const;
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void set_animation_loop(const String anim, const bool loop);
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bool get_animation_loop(const String anim) const;
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void add_frame(const String anim, const Ref<Texture> frame, const int64_t at_position = -1);
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int64_t get_frame_count(const String anim) const;
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Ref<Texture> get_frame(const String anim, const int64_t idx) const;
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void set_frame(const String anim, const int64_t idx, const Ref<Texture> txt);
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void remove_frame(const String anim, const int64_t idx);
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void clear(const String anim);
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void clear_all();
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void _set_frames(const Array arg0);
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Array _get_frames() const;
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void _set_animations(const Array arg0);
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Array _get_animations() const;
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};
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}
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#endif
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