2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_POPUP_HPP
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#define GODOT_CPP_POPUP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Control.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Popup : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Popup"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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const static int NOTIFICATION_POST_POPUP = 80;
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const static int NOTIFICATION_POPUP_HIDE = 81;
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static Popup *_new();
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// methods
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void popup_centered(const Vector2 size = Vector2(0, 0));
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void popup_centered_ratio(const double ratio = 0.75);
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void popup_centered_minsize(const Vector2 minsize = Vector2(0, 0));
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void popup(const Rect2 bounds = Rect2(0, 0, 0, 0));
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void set_exclusive(const bool enable);
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bool is_exclusive() const;
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};
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}
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#endif
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