2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_PHYSICS2DDIRECTBODYSTATE_HPP
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#define GODOT_CPP_PHYSICS2DDIRECTBODYSTATE_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Object.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Object;
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class Physics2DDirectSpaceState;
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class Physics2DDirectBodyState : public Object {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Physics2DDirectBodyState"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Vector2 get_total_gravity() const;
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double get_total_linear_damp() const;
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double get_total_angular_damp() const;
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double get_inverse_mass() const;
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double get_inverse_inertia() const;
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void set_linear_velocity(const Vector2 velocity);
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Vector2 get_linear_velocity() const;
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void set_angular_velocity(const double velocity);
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double get_angular_velocity() const;
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void set_transform(const Transform2D transform);
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Transform2D get_transform() const;
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void set_sleep_state(const bool enabled);
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bool is_sleeping() const;
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int64_t get_contact_count() const;
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Vector2 get_contact_local_position(const int64_t contact_idx) const;
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Vector2 get_contact_local_normal(const int64_t contact_idx) const;
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int64_t get_contact_local_shape(const int64_t contact_idx) const;
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RID get_contact_collider(const int64_t contact_idx) const;
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Vector2 get_contact_collider_position(const int64_t contact_idx) const;
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int64_t get_contact_collider_id(const int64_t contact_idx) const;
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Object *get_contact_collider_object(const int64_t contact_idx) const;
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int64_t get_contact_collider_shape(const int64_t contact_idx) const;
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Variant get_contact_collider_shape_metadata(const int64_t contact_idx) const;
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Vector2 get_contact_collider_velocity_at_position(const int64_t contact_idx) const;
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double get_step() const;
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void integrate_forces();
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Physics2DDirectSpaceState *get_space_state();
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};
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}
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#endif
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