2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_PARTICLES2D_HPP
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#define GODOT_CPP_PARTICLES2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Particles2D.hpp"
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2018-02-11 14:50:01 +00:00
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2018-05-13 12:39:32 +00:00
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#include "Node2D.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class Material;
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class Texture;
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class Particles2D : public Node2D {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Particles2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum DrawOrder {
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DRAW_ORDER_LIFETIME = 1,
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DRAW_ORDER_INDEX = 0,
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};
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// constants
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static Particles2D *_new();
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// methods
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void set_emitting(const bool emitting);
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void set_amount(const int64_t amount);
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void set_lifetime(const double secs);
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void set_one_shot(const bool secs);
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void set_pre_process_time(const double secs);
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void set_explosiveness_ratio(const double ratio);
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void set_randomness_ratio(const double ratio);
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void set_visibility_rect(const Rect2 aabb);
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void set_use_local_coordinates(const bool enable);
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void set_fixed_fps(const int64_t fps);
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void set_fractional_delta(const bool enable);
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void set_process_material(const Ref<Material> material);
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void set_speed_scale(const double scale);
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bool is_emitting() const;
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int64_t get_amount() const;
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double get_lifetime() const;
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bool get_one_shot() const;
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double get_pre_process_time() const;
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double get_explosiveness_ratio() const;
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double get_randomness_ratio() const;
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Rect2 get_visibility_rect() const;
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bool get_use_local_coordinates() const;
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int64_t get_fixed_fps() const;
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bool get_fractional_delta() const;
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Ref<Material> get_process_material() const;
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double get_speed_scale() const;
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void set_draw_order(const int64_t order);
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Particles2D::DrawOrder get_draw_order() const;
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void set_texture(const Ref<Texture> texture);
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Ref<Texture> get_texture() const;
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void set_normal_map(const Ref<Texture> texture);
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Ref<Texture> get_normal_map() const;
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Rect2 capture_rect() const;
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void set_v_frames(const int64_t frames);
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int64_t get_v_frames() const;
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void set_h_frames(const int64_t frames);
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int64_t get_h_frames() const;
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void restart();
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};
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}
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#endif
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