godot-cpp/include/gen/InputEventWithModifiers.hpp

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#ifndef GODOT_CPP_INPUTEVENTWITHMODIFIERS_HPP
#define GODOT_CPP_INPUTEVENTWITHMODIFIERS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "InputEvent.hpp"
namespace godot {
class InputEventWithModifiers : public InputEvent {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "InputEventWithModifiers"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void set_alt(const bool enable);
bool get_alt() const;
void set_shift(const bool enable);
bool get_shift() const;
void set_control(const bool enable);
bool get_control() const;
void set_metakey(const bool enable);
bool get_metakey() const;
void set_command(const bool enable);
bool get_command() const;
};
}
#endif