godot-cpp/include/gen/Engine.hpp

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#ifndef GODOT_CPP_ENGINE_HPP
#define GODOT_CPP_ENGINE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Object.hpp"
namespace godot {
class MainLoop;
class Object;
class Engine : public Object {
static Engine *_singleton;
Engine();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline Engine *get_singleton()
{
if (!Engine::_singleton) {
Engine::_singleton = new Engine;
}
return Engine::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "Engine"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
void set_iterations_per_second(const int64_t iterations_per_second);
int64_t get_iterations_per_second() const;
void set_physics_jitter_fix(const double physics_jitter_fix);
double get_physics_jitter_fix() const;
void set_target_fps(const int64_t target_fps);
int64_t get_target_fps() const;
void set_time_scale(const double time_scale);
double get_time_scale();
int64_t get_frames_drawn();
double get_frames_per_second() const;
MainLoop *get_main_loop() const;
Dictionary get_version_info() const;
bool is_in_physics_frame() const;
bool has_singleton(const String name) const;
Object *get_singleton(const String name) const;
void set_editor_hint(const bool enabled);
bool is_editor_hint() const;
};
}
#endif