godot-cpp/include/gen/CubeMap.hpp

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#ifndef GODOT_CPP_CUBEMAP_HPP
#define GODOT_CPP_CUBEMAP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "CubeMap.hpp"
#include "Resource.hpp"
namespace godot {
class Image;
class CubeMap : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "CubeMap"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Flags {
FLAG_MIPMAPS = 1,
FLAG_FILTER = 4,
FLAG_REPEAT = 2,
FLAGS_DEFAULT = 7,
};
enum Side {
SIDE_FRONT = 4,
SIDE_LEFT = 0,
SIDE_BACK = 5,
SIDE_BOTTOM = 2,
SIDE_RIGHT = 1,
SIDE_TOP = 3,
};
enum Storage {
STORAGE_COMPRESS_LOSSLESS = 2,
STORAGE_COMPRESS_LOSSY = 1,
STORAGE_RAW = 0,
};
// constants
static CubeMap *_new();
// methods
int64_t get_width() const;
int64_t get_height() const;
void set_flags(const int64_t flags);
int64_t get_flags() const;
void set_side(const int64_t side, const Ref<Image> image);
Ref<Image> get_side(const int64_t side) const;
void set_storage(const int64_t mode);
CubeMap::Storage get_storage() const;
void set_lossy_storage_quality(const double quality);
double get_lossy_storage_quality() const;
};
}
#endif