godot-cpp/include/gen/CollisionShape2D.hpp

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#ifndef GODOT_CPP_COLLISIONSHAPE2D_HPP
#define GODOT_CPP_COLLISIONSHAPE2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Node2D.hpp"
namespace godot {
class Shape2D;
class CollisionShape2D : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "CollisionShape2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static CollisionShape2D *_new();
// methods
void set_shape(const Ref<Shape2D> shape);
Ref<Shape2D> get_shape() const;
void set_disabled(const bool disabled);
bool is_disabled() const;
void set_one_way_collision(const bool enabled);
bool is_one_way_collision_enabled() const;
void _shape_changed();
};
}
#endif