godot-cpp/include/gen/AudioStreamSample.hpp

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#ifndef GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
#define GODOT_CPP_AUDIOSTREAMSAMPLE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "AudioStreamSample.hpp"
#include "AudioStream.hpp"
namespace godot {
class AudioStreamSample : public AudioStream {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioStreamSample"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum LoopMode {
LOOP_PING_PONG = 2,
LOOP_FORWARD = 1,
LOOP_DISABLED = 0,
};
enum Format {
FORMAT_8_BITS = 0,
FORMAT_IMA_ADPCM = 2,
FORMAT_16_BITS = 1,
};
// constants
static AudioStreamSample *_new();
// methods
void set_format(const int64_t format);
AudioStreamSample::Format get_format() const;
void set_loop_mode(const int64_t loop_mode);
AudioStreamSample::LoopMode get_loop_mode() const;
void set_loop_begin(const int64_t loop_begin);
int64_t get_loop_begin() const;
void set_loop_end(const int64_t loop_end);
int64_t get_loop_end() const;
void set_mix_rate(const int64_t mix_rate);
int64_t get_mix_rate() const;
void set_stereo(const bool stereo);
bool is_stereo() const;
void _set_data(const PoolByteArray data);
PoolByteArray _get_data() const;
};
}
#endif