godot-cpp/include/core/Array.hpp

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#ifndef ARRAY_H
#define ARRAY_H
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#include <gdnative/array.h>
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#include "String.hpp"
namespace godot {
class Variant;
class PoolByteArray;
class PoolIntArray;
class PoolRealArray;
class PoolStringArray;
class PoolVector2Array;
class PoolVector3Array;
class PoolColorArray;
class Object;
class Array {
godot_array _godot_array;
public:
Array();
Array(const Array & other);
Array & operator=(const Array & other);
Array(const PoolByteArray& a);
Array(const PoolIntArray& a);
Array(const PoolRealArray& a);
Array(const PoolStringArray& a);
Array(const PoolVector2Array& a);
Array(const PoolVector3Array& a);
Array(const PoolColorArray& a);
Variant& operator [](const int idx);
Variant operator [](const int idx) const;
void append(const Variant& v);
void clear();
int count(const Variant& v);
bool empty() const;
void erase(const Variant& v);
Variant front() const;
Variant back() const;
int find(const Variant& what, const int from = 0);
int find_last(const Variant& what);
bool has(const Variant& what) const;
uint32_t hash() const;
void insert(const int pos, const Variant& value);
void invert();
bool is_shared() const;
Variant pop_back();
Variant pop_front();
void push_back(const Variant& v);
void push_front(const Variant& v);
void remove(const int idx);
int size() const;
void resize(const int size);
int rfind(const Variant& what, const int from = -1);
void sort();
void sort_custom(Object *obj, const String& func);
~Array();
};
}
#endif // ARRAY_H