godot-cpp/include/gen/Tree.hpp

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#ifndef GODOT_CPP_TREE_HPP
#define GODOT_CPP_TREE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Tree.hpp>
#include <Control.hpp>
namespace godot {
class InputEvent;
class Object;
class TreeItem;
class Tree : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Tree"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum SelectMode {
SELECT_MULTI = 2,
SELECT_ROW = 1,
SELECT_SINGLE = 0,
};
enum DropModeFlags {
DROP_MODE_DISABLED = 0,
DROP_MODE_INBETWEEN = 2,
DROP_MODE_ON_ITEM = 1,
};
// constants
static Tree *_new();
// methods
void _range_click_timeout();
void _gui_input(const Ref<InputEvent> arg0);
void _popup_select(const int64_t arg0);
void _text_editor_enter(const String arg0);
void _text_editor_modal_close();
void _value_editor_changed(const double arg0);
void _scroll_moved(const double arg0);
void clear();
Object *create_item(const Object *parent = nullptr, const int64_t idx = -1);
TreeItem *get_root();
void set_column_min_width(const int64_t column, const int64_t min_width);
void set_column_expand(const int64_t column, const bool expand);
int64_t get_column_width(const int64_t column) const;
void set_hide_root(const bool enable);
bool is_root_hidden() const;
TreeItem *get_next_selected(const Object *from);
TreeItem *get_selected() const;
int64_t get_selected_column() const;
int64_t get_pressed_button() const;
void set_select_mode(const int64_t mode);
Tree::SelectMode get_select_mode() const;
void set_columns(const int64_t amount);
int64_t get_columns() const;
TreeItem *get_edited() const;
int64_t get_edited_column() const;
Rect2 get_custom_popup_rect() const;
Rect2 get_item_area_rect(const Object *item, const int64_t column = -1) const;
TreeItem *get_item_at_position(const Vector2 position) const;
int64_t get_column_at_position(const Vector2 position) const;
int64_t get_drop_section_at_position(const Vector2 position) const;
void ensure_cursor_is_visible();
void set_column_titles_visible(const bool visible);
bool are_column_titles_visible() const;
void set_column_title(const int64_t column, const String title);
String get_column_title(const int64_t column) const;
Vector2 get_scroll() const;
void set_hide_folding(const bool hide);
bool is_folding_hidden() const;
void set_drop_mode_flags(const int64_t flags);
int64_t get_drop_mode_flags() const;
void set_allow_rmb_select(const bool allow);
bool get_allow_rmb_select() const;
void set_allow_reselect(const bool allow);
bool get_allow_reselect() const;
};
}
#endif