54 lines
1.2 KiB
C++
54 lines
1.2 KiB
C++
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#ifndef GODOT_CPP_TEXTURERECT_HPP
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#define GODOT_CPP_TEXTURERECT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <TextureRect.hpp>
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#include <Control.hpp>
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namespace godot {
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class Texture;
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class TextureRect : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "TextureRect"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum StretchMode {
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STRETCH_SCALE = 1,
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STRETCH_KEEP = 3,
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STRETCH_KEEP_ASPECT = 5,
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STRETCH_SCALE_ON_EXPAND = 0,
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STRETCH_TILE = 2,
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STRETCH_KEEP_ASPECT_CENTERED = 6,
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STRETCH_KEEP_CENTERED = 4,
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STRETCH_KEEP_ASPECT_COVERED = 7,
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};
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// constants
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static TextureRect *_new();
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// methods
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void set_texture(const Ref<Texture> texture);
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Ref<Texture> get_texture() const;
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void set_expand(const bool enable);
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bool has_expand() const;
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void set_stretch_mode(const int64_t stretch_mode);
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TextureRect::StretchMode get_stretch_mode() const;
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};
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}
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#endif
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