godot-cpp/include/gen/Sprite3D.hpp

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#ifndef GODOT_CPP_SPRITE3D_HPP
#define GODOT_CPP_SPRITE3D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <SpriteBase3D.hpp>
namespace godot {
class Texture;
class Sprite3D : public SpriteBase3D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Sprite3D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Sprite3D *_new();
// methods
void set_texture(const Ref<Texture> texture);
Ref<Texture> get_texture() const;
void set_region(const bool enabled);
bool is_region() const;
void set_region_rect(const Rect2 rect);
Rect2 get_region_rect() const;
void set_frame(const int64_t frame);
int64_t get_frame() const;
void set_vframes(const int64_t vframes);
int64_t get_vframes() const;
void set_hframes(const int64_t hframes);
int64_t get_hframes() const;
};
}
#endif