godot-cpp/include/gen/SpinBox.hpp

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#ifndef GODOT_CPP_SPINBOX_HPP
#define GODOT_CPP_SPINBOX_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Range.hpp>
namespace godot {
class InputEvent;
class LineEdit;
class SpinBox : public Range {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "SpinBox"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static SpinBox *_new();
// methods
void _gui_input(const Ref<InputEvent> arg0);
void _text_entered(const String arg0);
void set_suffix(const String suffix);
String get_suffix() const;
void set_prefix(const String prefix);
String get_prefix() const;
void set_editable(const bool editable);
bool is_editable() const;
void _line_edit_focus_exit();
LineEdit *get_line_edit();
void _line_edit_input(const Ref<InputEvent> arg0);
void _range_click_timeout();
};
}
#endif