godot-cpp/include/gen/Resource.hpp

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#ifndef GODOT_CPP_RESOURCE_HPP
#define GODOT_CPP_RESOURCE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Reference.hpp>
namespace godot {
class Node;
class Resource;
class Resource : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Resource"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Resource *_new();
// methods
void _setup_local_to_scene();
void set_path(const String path);
void take_over_path(const String path);
String get_path() const;
void set_name(const String name);
String get_name() const;
RID get_rid() const;
void set_local_to_scene(const bool enable);
bool is_local_to_scene() const;
Node *get_local_scene() const;
void setup_local_to_scene();
Ref<Resource> duplicate(const bool subresources = false) const;
};
}
#endif