godot-cpp/include/gen/ProjectSettings.hpp

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#ifndef GODOT_CPP_PROJECTSETTINGS_HPP
#define GODOT_CPP_PROJECTSETTINGS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class ProjectSettings : public Object {
static ProjectSettings *_singleton;
ProjectSettings();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline ProjectSettings *get_singleton()
{
if (!ProjectSettings::_singleton) {
ProjectSettings::_singleton = new ProjectSettings;
}
return ProjectSettings::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "ProjectSettings"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
bool has_setting(const String name) const;
void set_setting(const String name, const Variant value);
Variant get_setting(const String name) const;
void set_order(const String name, const int64_t position);
int64_t get_order(const String name) const;
void set_initial_value(const String name, const Variant value);
void add_property_info(const Dictionary hint);
void clear(const String name);
String localize_path(const String path) const;
String globalize_path(const String path) const;
Error save();
bool load_resource_pack(const String pack);
bool property_can_revert(const String name);
Variant property_get_revert(const String name);
Error save_custom(const String file);
};
}
#endif