godot-cpp/include/gen/ProceduralSky.hpp

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#ifndef GODOT_CPP_PROCEDURALSKY_HPP
#define GODOT_CPP_PROCEDURALSKY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <ProceduralSky.hpp>
#include <Sky.hpp>
namespace godot {
class Image;
class ProceduralSky : public Sky {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ProceduralSky"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TextureSize {
TEXTURE_SIZE_2048 = 3,
TEXTURE_SIZE_512 = 1,
TEXTURE_SIZE_256 = 0,
TEXTURE_SIZE_4096 = 4,
TEXTURE_SIZE_MAX = 5,
TEXTURE_SIZE_1024 = 2,
};
// constants
static ProceduralSky *_new();
// methods
void _update_sky();
void set_sky_top_color(const Color color);
Color get_sky_top_color() const;
void set_sky_horizon_color(const Color color);
Color get_sky_horizon_color() const;
void set_sky_curve(const double curve);
double get_sky_curve() const;
void set_sky_energy(const double energy);
double get_sky_energy() const;
void set_ground_bottom_color(const Color color);
Color get_ground_bottom_color() const;
void set_ground_horizon_color(const Color color);
Color get_ground_horizon_color() const;
void set_ground_curve(const double curve);
double get_ground_curve() const;
void set_ground_energy(const double energy);
double get_ground_energy() const;
void set_sun_color(const Color color);
Color get_sun_color() const;
void set_sun_latitude(const double degrees);
double get_sun_latitude() const;
void set_sun_longitude(const double degrees);
double get_sun_longitude() const;
void set_sun_angle_min(const double degrees);
double get_sun_angle_min() const;
void set_sun_angle_max(const double degrees);
double get_sun_angle_max() const;
void set_sun_curve(const double curve);
double get_sun_curve() const;
void set_sun_energy(const double energy);
double get_sun_energy() const;
void set_texture_size(const int64_t size);
ProceduralSky::TextureSize get_texture_size() const;
void _thread_done(const Ref<Image> image);
};
}
#endif