godot-cpp/include/gen/Physics2DTestMotionResult.hpp

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#ifndef GODOT_CPP_PHYSICS2DTESTMOTIONRESULT_HPP
#define GODOT_CPP_PHYSICS2DTESTMOTIONRESULT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Reference.hpp>
namespace godot {
class Object;
class Physics2DTestMotionResult : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Physics2DTestMotionResult"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static Physics2DTestMotionResult *_new();
// methods
Vector2 get_motion() const;
Vector2 get_motion_remainder() const;
Vector2 get_collision_point() const;
Vector2 get_collision_normal() const;
Vector2 get_collider_velocity() const;
int64_t get_collider_id() const;
RID get_collider_rid() const;
Object *get_collider() const;
int64_t get_collider_shape() const;
};
}
#endif