godot-cpp/include/gen/Physics2DDirectSpaceState.hpp

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#ifndef GODOT_CPP_PHYSICS2DDIRECTSPACESTATE_HPP
#define GODOT_CPP_PHYSICS2DDIRECTSPACESTATE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class Physics2DShapeQueryParameters;
class Physics2DDirectSpaceState : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Physics2DDirectSpaceState"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
Array intersect_point(const Vector2 point, const int64_t max_results = 32, const Array exclude = Array(), const int64_t collision_layer = 2147483647);
Dictionary intersect_ray(const Vector2 from, const Vector2 to, const Array exclude = Array(), const int64_t collision_layer = 2147483647);
Array intersect_shape(const Ref<Physics2DShapeQueryParameters> shape, const int64_t max_results = 32);
Array cast_motion(const Ref<Physics2DShapeQueryParameters> shape);
Array collide_shape(const Ref<Physics2DShapeQueryParameters> shape, const int64_t max_results = 32);
Dictionary get_rest_info(const Ref<Physics2DShapeQueryParameters> shape);
};
}
#endif