godot-cpp/include/gen/Physics2DDirectBodyState.hpp

62 lines
2.1 KiB
C++
Raw Normal View History

#ifndef GODOT_CPP_PHYSICS2DDIRECTBODYSTATE_HPP
#define GODOT_CPP_PHYSICS2DDIRECTBODYSTATE_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class Object;
class Physics2DDirectSpaceState;
class Physics2DDirectBodyState : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Physics2DDirectBodyState"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
Vector2 get_total_gravity() const;
double get_total_linear_damp() const;
double get_total_angular_damp() const;
double get_inverse_mass() const;
double get_inverse_inertia() const;
void set_linear_velocity(const Vector2 velocity);
Vector2 get_linear_velocity() const;
void set_angular_velocity(const double velocity);
double get_angular_velocity() const;
void set_transform(const Transform2D transform);
Transform2D get_transform() const;
void set_sleep_state(const bool enabled);
bool is_sleeping() const;
int64_t get_contact_count() const;
Vector2 get_contact_local_position(const int64_t contact_idx) const;
Vector2 get_contact_local_normal(const int64_t contact_idx) const;
int64_t get_contact_local_shape(const int64_t contact_idx) const;
RID get_contact_collider(const int64_t contact_idx) const;
Vector2 get_contact_collider_position(const int64_t contact_idx) const;
int64_t get_contact_collider_id(const int64_t contact_idx) const;
Object *get_contact_collider_object(const int64_t contact_idx) const;
int64_t get_contact_collider_shape(const int64_t contact_idx) const;
Variant get_contact_collider_shape_metadata(const int64_t contact_idx) const;
Vector2 get_contact_collider_velocity_at_position(const int64_t contact_idx) const;
double get_step() const;
void integrate_forces();
Physics2DDirectSpaceState *get_space_state();
};
}
#endif