godot-cpp/include/gen/OmniLight.hpp

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#ifndef GODOT_CPP_OMNILIGHT_HPP
#define GODOT_CPP_OMNILIGHT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <OmniLight.hpp>
#include <Light.hpp>
namespace godot {
class OmniLight : public Light {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "OmniLight"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum ShadowMode {
SHADOW_DUAL_PARABOLOID = 0,
SHADOW_CUBE = 1,
};
enum ShadowDetail {
SHADOW_DETAIL_HORIZONTAL = 1,
SHADOW_DETAIL_VERTICAL = 0,
};
// constants
static OmniLight *_new();
// methods
void set_shadow_mode(const int64_t mode);
OmniLight::ShadowMode get_shadow_mode() const;
void set_shadow_detail(const int64_t detail);
OmniLight::ShadowDetail get_shadow_detail() const;
};
}
#endif