67 lines
3.1 KiB
C++
67 lines
3.1 KiB
C++
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#ifndef GODOT_CPP_GEOMETRY_HPP
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#define GODOT_CPP_GEOMETRY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Object.hpp>
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namespace godot {
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class Geometry : public Object {
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static Geometry *_singleton;
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Geometry();
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline Geometry *get_singleton()
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{
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if (!Geometry::_singleton) {
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Geometry::_singleton = new Geometry;
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}
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return Geometry::_singleton;
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}
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static inline const char *___get_class_name() { return (const char *) "Geometry"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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Array build_box_planes(const Vector3 extents);
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Array build_cylinder_planes(const double radius, const double height, const int64_t sides, const int64_t axis = 2);
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Array build_capsule_planes(const double radius, const double height, const int64_t sides, const int64_t lats, const int64_t axis = 2);
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double segment_intersects_circle(const Vector2 segment_from, const Vector2 segment_to, const Vector2 circle_position, const double circle_radius);
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Variant segment_intersects_segment_2d(const Vector2 from_a, const Vector2 to_a, const Vector2 from_b, const Vector2 to_b);
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PoolVector2Array get_closest_points_between_segments_2d(const Vector2 p1, const Vector2 q1, const Vector2 p2, const Vector2 q2);
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PoolVector3Array get_closest_points_between_segments(const Vector3 p1, const Vector3 p2, const Vector3 q1, const Vector3 q2);
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Vector2 get_closest_point_to_segment_2d(const Vector2 point, const Vector2 s1, const Vector2 s2);
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Vector3 get_closest_point_to_segment(const Vector3 point, const Vector3 s1, const Vector3 s2);
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Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 point, const Vector2 s1, const Vector2 s2);
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Vector3 get_closest_point_to_segment_uncapped(const Vector3 point, const Vector3 s1, const Vector3 s2);
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int64_t get_uv84_normal_bit(const Vector3 normal);
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Variant ray_intersects_triangle(const Vector3 from, const Vector3 dir, const Vector3 a, const Vector3 b, const Vector3 c);
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Variant segment_intersects_triangle(const Vector3 from, const Vector3 to, const Vector3 a, const Vector3 b, const Vector3 c);
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PoolVector3Array segment_intersects_sphere(const Vector3 from, const Vector3 to, const Vector3 sphere_position, const double sphere_radius);
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PoolVector3Array segment_intersects_cylinder(const Vector3 from, const Vector3 to, const double height, const double radius);
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PoolVector3Array segment_intersects_convex(const Vector3 from, const Vector3 to, const Array planes);
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bool point_is_inside_triangle(const Vector2 point, const Vector2 a, const Vector2 b, const Vector2 c) const;
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PoolIntArray triangulate_polygon(const PoolVector2Array polygon);
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PoolVector2Array convex_hull_2d(const PoolVector2Array points);
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PoolVector3Array clip_polygon(const PoolVector3Array points, const Plane plane);
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Dictionary make_atlas(const PoolVector2Array sizes);
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};
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}
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#endif
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