46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
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#ifndef GODOT_CPP_DYNAMICFONTDATA_HPP
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#define GODOT_CPP_DYNAMICFONTDATA_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <DynamicFontData.hpp>
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#include <Resource.hpp>
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namespace godot {
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class DynamicFontData : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "DynamicFontData"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Hinting {
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HINTING_LIGHT = 1,
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HINTING_NONE = 0,
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HINTING_NORMAL = 2,
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};
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// constants
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static DynamicFontData *_new();
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// methods
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void set_font_path(const String path);
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String get_font_path() const;
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void set_hinting(const int64_t mode);
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DynamicFontData::Hinting get_hinting() const;
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};
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}
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#endif
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