godot-cpp/include/gen/AudioEffectFilter.hpp

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#ifndef GODOT_CPP_AUDIOEFFECTFILTER_HPP
#define GODOT_CPP_AUDIOEFFECTFILTER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <AudioEffectFilter.hpp>
#include <AudioEffect.hpp>
namespace godot {
class AudioEffectFilter : public AudioEffect {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "AudioEffectFilter"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum FilterDB {
FILTER_18DB = 2,
FILTER_6DB = 0,
FILTER_24DB = 3,
FILTER_12DB = 1,
};
// constants
static AudioEffectFilter *_new();
// methods
void set_cutoff(const double freq);
double get_cutoff() const;
void set_resonance(const double amount);
double get_resonance() const;
void set_gain(const double amount);
double get_gain() const;
void set_db(const int64_t amount);
AudioEffectFilter::FilterDB get_db() const;
};
}
#endif