godot-cpp/include/gen/Animation.hpp

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#ifndef GODOT_CPP_ANIMATION_HPP
#define GODOT_CPP_ANIMATION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Animation.hpp>
#include <Resource.hpp>
namespace godot {
class Animation;
class Animation : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "Animation"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TrackType {
TYPE_METHOD = 2,
TYPE_VALUE = 0,
TYPE_TRANSFORM = 1,
};
enum UpdateMode {
UPDATE_TRIGGER = 2,
UPDATE_DISCRETE = 1,
UPDATE_CONTINUOUS = 0,
};
enum InterpolationType {
INTERPOLATION_NEAREST = 0,
INTERPOLATION_CUBIC = 2,
INTERPOLATION_LINEAR = 1,
};
// constants
static Animation *_new();
// methods
int64_t add_track(const int64_t type, const int64_t at_position = -1);
void remove_track(const int64_t idx);
int64_t get_track_count() const;
Animation::TrackType track_get_type(const int64_t idx) const;
NodePath track_get_path(const int64_t idx) const;
void track_set_path(const int64_t idx, const NodePath path);
int64_t find_track(const NodePath path) const;
void track_move_up(const int64_t idx);
void track_move_down(const int64_t idx);
void track_set_imported(const int64_t idx, const bool imported);
bool track_is_imported(const int64_t idx) const;
void track_set_enabled(const int64_t idx, const bool enabled);
bool track_is_enabled(const int64_t idx) const;
int64_t transform_track_insert_key(const int64_t idx, const double time, const Vector3 location, const Quat rotation, const Vector3 scale);
void track_insert_key(const int64_t idx, const double time, const Variant key, const double transition = 1);
void track_remove_key(const int64_t idx, const int64_t key_idx);
void track_remove_key_at_position(const int64_t idx, const double position);
void track_set_key_value(const int64_t idx, const int64_t key, const Variant value);
void track_set_key_transition(const int64_t idx, const int64_t key_idx, const double transition);
double track_get_key_transition(const int64_t idx, const int64_t key_idx) const;
int64_t track_get_key_count(const int64_t idx) const;
Variant track_get_key_value(const int64_t idx, const int64_t key_idx) const;
double track_get_key_time(const int64_t idx, const int64_t key_idx) const;
int64_t track_find_key(const int64_t idx, const double time, const bool exact = false) const;
void track_set_interpolation_type(const int64_t idx, const int64_t interpolation);
Animation::InterpolationType track_get_interpolation_type(const int64_t idx) const;
void track_set_interpolation_loop_wrap(const int64_t idx, const bool interpolation);
bool track_get_interpolation_loop_wrap(const int64_t idx) const;
Array transform_track_interpolate(const int64_t idx, const double time_sec) const;
void value_track_set_update_mode(const int64_t idx, const int64_t mode);
Animation::UpdateMode value_track_get_update_mode(const int64_t idx) const;
PoolIntArray value_track_get_key_indices(const int64_t idx, const double time_sec, const double delta) const;
PoolIntArray method_track_get_key_indices(const int64_t idx, const double time_sec, const double delta) const;
String method_track_get_name(const int64_t idx, const int64_t key_idx) const;
Array method_track_get_params(const int64_t idx, const int64_t key_idx) const;
void set_length(const double time_sec);
double get_length() const;
void set_loop(const bool enabled);
bool has_loop() const;
void set_step(const double size_sec);
double get_step() const;
void clear();
void copy_track(const int64_t track, const Ref<Animation> to_animation);
};
}
#endif