2023-01-10 15:14:30 +00:00
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/**************************************************************************/
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/* spin_lock.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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2022-02-15 10:58:28 +00:00
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2022-10-09 06:47:07 +00:00
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#ifndef GODOT_SPIN_LOCK_HPP
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#define GODOT_SPIN_LOCK_HPP
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2022-02-15 10:58:28 +00:00
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#include <atomic>
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namespace godot {
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class SpinLock {
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std::atomic_flag locked = ATOMIC_FLAG_INIT;
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public:
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_ALWAYS_INLINE_ void lock() {
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while (locked.test_and_set(std::memory_order_acquire)) {
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;
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}
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}
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_ALWAYS_INLINE_ void unlock() {
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locked.clear(std::memory_order_release);
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}
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};
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} // namespace godot
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2022-10-09 06:47:07 +00:00
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#endif // GODOT_SPIN_LOCK_HPP
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