2022-08-22 16:14:33 +00:00
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/* godot-cpp integration testing project.
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*
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* This is free and unencumbered software released into the public domain.
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*/
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2021-09-08 18:11:12 +00:00
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2021-08-19 17:51:41 +00:00
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#ifndef EXAMPLE_CLASS_H
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#define EXAMPLE_CLASS_H
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2022-08-22 16:14:33 +00:00
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// We don't need windows.h in this example plugin but many others do, and it can
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// lead to annoying situations due to the ton of macros it defines.
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// So we include it and make sure CI warns us if we use something that conflicts
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// with a Windows define.
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2021-10-28 08:20:56 +00:00
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#ifdef WIN32
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#include <windows.h>
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#endif
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2021-08-19 17:51:41 +00:00
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/classes/viewport.hpp>
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#include <godot_cpp/core/binder_common.hpp>
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using namespace godot;
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2021-09-24 15:11:50 +00:00
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class ExampleRef : public RefCounted {
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GDCLASS(ExampleRef, RefCounted);
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protected:
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static void _bind_methods() {}
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public:
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ExampleRef();
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~ExampleRef();
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};
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2022-08-19 07:30:06 +00:00
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class ExampleMin : public Control {
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GDCLASS(ExampleMin, Control);
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protected:
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static void _bind_methods(){};
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};
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2021-08-19 17:51:41 +00:00
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class Example : public Control {
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GDCLASS(Example, Control);
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protected:
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static void _bind_methods();
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2022-08-19 07:30:06 +00:00
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void _notification(int p_what);
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _property_can_revert(const StringName &p_name) const;
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bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
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String _to_string() const;
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2021-08-19 17:51:41 +00:00
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private:
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Vector2 custom_position;
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2022-08-19 07:30:06 +00:00
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Vector3 property_from_list;
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2022-09-02 07:41:24 +00:00
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Vector2 dprop[3];
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2021-08-19 17:51:41 +00:00
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public:
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// Constants.
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enum Constants {
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FIRST,
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ANSWER_TO_EVERYTHING = 42,
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};
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enum {
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CONSTANT_WITHOUT_ENUM = 314,
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};
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2021-09-16 07:21:40 +00:00
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Example();
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~Example();
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2021-08-19 23:03:11 +00:00
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// Functions.
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2021-08-19 17:51:41 +00:00
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void simple_func();
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void simple_const_func() const;
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String return_something(const String &base);
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Viewport *return_something_const() const;
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2021-09-24 15:11:50 +00:00
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ExampleRef *return_extended_ref() const;
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2021-09-28 13:49:53 +00:00
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Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
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2021-08-19 17:51:41 +00:00
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Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
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2022-03-29 11:44:07 +00:00
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int varargs_func_nv(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
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void varargs_func_void(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
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2021-08-19 17:51:41 +00:00
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void emit_custom_signal(const String &name, int value);
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2022-05-04 11:27:08 +00:00
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int def_args(int p_a = 100, int p_b = 200);
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2021-11-18 03:05:14 +00:00
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2021-09-16 07:21:40 +00:00
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Array test_array() const;
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2022-09-15 07:33:07 +00:00
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void test_tarray_arg(const TypedArray<int64_t> &p_array);
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TypedArray<Vector2> test_tarray() const;
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2021-11-18 03:05:14 +00:00
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Dictionary test_dictionary() const;
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2021-08-19 17:51:41 +00:00
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2021-08-19 23:03:11 +00:00
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// Property.
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2021-08-19 17:51:41 +00:00
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void set_custom_position(const Vector2 &pos);
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Vector2 get_custom_position() const;
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2022-07-20 20:49:08 +00:00
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Vector4 get_v4() const;
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2021-08-19 17:51:41 +00:00
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2022-05-04 11:27:08 +00:00
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// Static method.
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static int test_static(int p_a, int p_b);
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static void test_static2();
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2021-08-19 23:03:11 +00:00
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// Virtual function override (no need to bind manually).
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virtual bool _has_point(const Vector2 &point) const override;
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2021-08-19 17:51:41 +00:00
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};
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VARIANT_ENUM_CAST(Example, Constants);
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2022-10-15 10:23:36 +00:00
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class ExampleVirtual : public Object {
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GDCLASS(ExampleVirtual, Object);
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protected:
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static void _bind_methods() {}
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};
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class ExampleAbstract : public Object {
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GDCLASS(ExampleAbstract, Object);
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protected:
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static void _bind_methods() {}
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};
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2022-08-22 16:14:33 +00:00
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#endif // EXAMPLE_CLASS_H
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