godot-cpp/test/SConstruct

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#!/usr/bin/env python
import os
import sys
# Try to detect the host platform automatically.
# This is used if no `platform` argument is passed
if sys.platform.startswith("linux"):
host_platform = "linux"
elif sys.platform == "darwin":
host_platform = "osx"
elif sys.platform == "win32" or sys.platform == "msys":
host_platform = "windows"
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else:
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
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env = Environment(ENV=os.environ)
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opts = Variables([], ARGUMENTS)
# Define our options
opts.Add(EnumVariable("target", "Compilation target", "debug", ["d", "debug", "r", "release"]))
opts.Add(EnumVariable("platform", "Compilation platform", host_platform, ["", "windows", "x11", "linux", "osx"]))
opts.Add(
EnumVariable(
"p",
"Compilation target, alias for 'platform'",
host_platform,
["", "windows", "x11", "linux", "osx"],
)
)
opts.Add(EnumVariable("bits", "Target platform bits", "64", ("32", "64")))
opts.Add(BoolVariable("use_llvm", "Use the LLVM / Clang compiler", "no"))
opts.Add(PathVariable("target_path", "The path where the lib is installed.", "bin/", PathVariable.PathAccept))
opts.Add(PathVariable("target_name", "The library name.", "libgdexample", PathVariable.PathAccept))
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# Local dependency paths, adapt them to your setup
godot_headers_path = "../godot-headers/"
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cpp_bindings_path = "../"
cpp_library = "libgodot-cpp"
# only support 64 at this time..
bits = 64
# Updates the environment with the option variables.
opts.Update(env)
# Generates help for the -h scons option.
Help(opts.GenerateHelpText(env))
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
if host_platform == "windows" and env["platform"] != "android":
if env["bits"] == "64":
env = Environment(TARGET_ARCH="amd64")
elif env["bits"] == "32":
env = Environment(TARGET_ARCH="x86")
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opts.Update(env)
# Process some arguments
if env["use_llvm"]:
env["CC"] = "clang"
env["CXX"] = "clang++"
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if env["p"] != "":
env["platform"] = env["p"]
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if env["platform"] == "":
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print("No valid target platform selected.")
quit()
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# For the reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# Check our platform specifics
if env["platform"] == "osx":
env["target_path"] += "osx/"
cpp_library += ".osx"
env.Append(CCFLAGS=["-arch", "x86_64"])
env.Append(CXXFLAGS=["-std=c++17"])
env.Append(LINKFLAGS=["-arch", "x86_64"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g", "-O2"])
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else:
env.Append(CCFLAGS=["-g", "-O3"])
elif env["platform"] in ("x11", "linux"):
env["target_path"] += "x11/"
cpp_library += ".linux"
env.Append(CCFLAGS=["-fPIC"])
env.Append(CXXFLAGS=["-std=c++17"])
if env["target"] in ("debug", "d"):
env.Append(CCFLAGS=["-g3", "-Og"])
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else:
env.Append(CCFLAGS=["-g", "-O3"])
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elif env["platform"] == "windows":
env["target_path"] += "win64/"
cpp_library += ".windows"
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# This makes sure to keep the session environment variables on windows,
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
env.Append(ENV=os.environ)
env.Append(CPPDEFINES=["WIN32", "_WIN32", "_WINDOWS", "_CRT_SECURE_NO_WARNINGS"])
env.Append(CCFLAGS=["-W3", "-GR"])
env.Append(CXXFLAGS=["-std:c++17"])
if env["target"] in ("debug", "d"):
env.Append(CPPDEFINES=["_DEBUG"])
env.Append(CCFLAGS=["-EHsc", "-MDd", "-ZI"])
env.Append(LINKFLAGS=["-DEBUG"])
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else:
env.Append(CPPDEFINES=["NDEBUG"])
env.Append(CCFLAGS=["-O2", "-EHsc", "-MD"])
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if env["target"] in ("debug", "d"):
cpp_library += ".debug"
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else:
cpp_library += ".release"
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cpp_library += "." + str(bits)
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# make sure our binding library is properly includes
env.Append(
CPPPATH=[
".",
godot_headers_path,
cpp_bindings_path + "include/",
cpp_bindings_path + "include/core/",
cpp_bindings_path + "include/gen/",
]
)
env.Append(LIBPATH=[cpp_bindings_path + "bin/"])
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env.Append(LIBS=[cpp_library])
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
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library = env.SharedLibrary(target=env["target_path"] + env["target_name"], source=sources)
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Default(library)