godot-cpp/src/core/GodotGlobal.cpp

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#include "GodotGlobal.hpp"
#include "String.hpp"
#include <godot/gdnative.h>
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namespace godot {
void *_RegisterState::nativescript_handle;
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void Godot::print(const String& message)
{
godot_print((godot_string *) &message);
}
void Godot::print_warning(const String& description, const String& function, const String& file, int line)
{
godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
}
void Godot::print_error(const String& description, const String& function, const String& file, int line)
{
godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
}
};
void gdnative_init(godot_gdnative_init_options *options);
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
{
gdnative_init(options);
}
void gdnative_terminate(godot_gdnative_terminate_options *options);
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *options)
{
gdnative_terminate(options);
}
void nativescript_init();
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
godot::_RegisterState::nativescript_handle = handle;
nativescript_init();
}