2023-07-22 15:59:11 +00:00
|
|
|
import os, sys, platform
|
|
|
|
|
|
|
|
from SCons.Variables import EnumVariable, PathVariable, BoolVariable
|
|
|
|
from SCons.Tool import Tool
|
|
|
|
from SCons.Builder import Builder
|
2023-09-09 08:55:53 +00:00
|
|
|
from SCons.Errors import UserError
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
from binding_generator import scons_generate_bindings, scons_emit_files
|
|
|
|
|
|
|
|
|
|
|
|
def add_sources(sources, dir, extension):
|
|
|
|
for f in os.listdir(dir):
|
|
|
|
if f.endswith("." + extension):
|
|
|
|
sources.append(dir + "/" + f)
|
|
|
|
|
|
|
|
|
|
|
|
def normalize_path(val, env):
|
|
|
|
return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
|
|
|
|
|
|
|
|
|
|
|
|
def validate_file(key, val, env):
|
|
|
|
if not os.path.isfile(normalize_path(val, env)):
|
|
|
|
raise UserError("'%s' is not a file: %s" % (key, val))
|
|
|
|
|
|
|
|
|
|
|
|
def validate_dir(key, val, env):
|
|
|
|
if not os.path.isdir(normalize_path(val, env)):
|
|
|
|
raise UserError("'%s' is not a directory: %s" % (key, val))
|
|
|
|
|
|
|
|
|
|
|
|
def validate_parent_dir(key, val, env):
|
|
|
|
if not os.path.isdir(normalize_path(os.path.dirname(val), env)):
|
|
|
|
raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
|
|
|
|
|
|
|
|
|
2023-10-15 10:01:45 +00:00
|
|
|
platforms = ("linux", "macos", "windows", "android", "ios", "web")
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
# CPU architecture options.
|
|
|
|
architecture_array = [
|
|
|
|
"",
|
|
|
|
"universal",
|
|
|
|
"x86_32",
|
|
|
|
"x86_64",
|
|
|
|
"arm32",
|
|
|
|
"arm64",
|
|
|
|
"rv64",
|
|
|
|
"ppc32",
|
|
|
|
"ppc64",
|
|
|
|
"wasm32",
|
|
|
|
]
|
|
|
|
architecture_aliases = {
|
|
|
|
"x64": "x86_64",
|
|
|
|
"amd64": "x86_64",
|
|
|
|
"armv7": "arm32",
|
|
|
|
"armv8": "arm64",
|
|
|
|
"arm64v8": "arm64",
|
|
|
|
"aarch64": "arm64",
|
|
|
|
"rv": "rv64",
|
|
|
|
"riscv": "rv64",
|
|
|
|
"riscv64": "rv64",
|
|
|
|
"ppcle": "ppc32",
|
|
|
|
"ppc": "ppc32",
|
|
|
|
"ppc64le": "ppc64",
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
def exists(env):
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
def options(opts, env):
|
|
|
|
# Try to detect the host platform automatically.
|
|
|
|
# This is used if no `platform` argument is passed
|
|
|
|
if sys.platform.startswith("linux"):
|
|
|
|
default_platform = "linux"
|
|
|
|
elif sys.platform == "darwin":
|
|
|
|
default_platform = "macos"
|
|
|
|
elif sys.platform == "win32" or sys.platform == "msys":
|
|
|
|
default_platform = "windows"
|
|
|
|
elif ARGUMENTS.get("platform", ""):
|
|
|
|
default_platform = ARGUMENTS.get("platform")
|
|
|
|
else:
|
|
|
|
raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
|
|
|
|
|
|
|
|
opts.Add(
|
|
|
|
EnumVariable(
|
|
|
|
key="platform",
|
|
|
|
help="Target platform",
|
|
|
|
default=env.get("platform", default_platform),
|
|
|
|
allowed_values=platforms,
|
|
|
|
ignorecase=2,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
# Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
|
|
|
|
# Godot release templates are only compatible with "template_release" builds.
|
|
|
|
# For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
|
|
|
|
opts.Add(
|
|
|
|
EnumVariable(
|
|
|
|
key="target",
|
|
|
|
help="Compilation target",
|
|
|
|
default=env.get("target", "template_debug"),
|
|
|
|
allowed_values=("editor", "template_release", "template_debug"),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
PathVariable(
|
|
|
|
key="gdextension_dir",
|
|
|
|
help="Path to a custom directory containing GDExtension interface header and API JSON file",
|
|
|
|
default=env.get("gdextension_dir", None),
|
|
|
|
validator=validate_dir,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
PathVariable(
|
|
|
|
key="custom_api_file",
|
|
|
|
help="Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)",
|
|
|
|
default=env.get("custom_api_file", None),
|
|
|
|
validator=validate_file,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
key="generate_bindings",
|
|
|
|
help="Force GDExtension API bindings generation. Auto-detected by default.",
|
|
|
|
default=env.get("generate_bindings", False),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
key="generate_template_get_node",
|
|
|
|
help="Generate a template version of the Node class's get_node.",
|
|
|
|
default=env.get("generate_template_get_node", True),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
key="build_library",
|
|
|
|
help="Build the godot-cpp library.",
|
|
|
|
default=env.get("build_library", True),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
EnumVariable(
|
|
|
|
key="precision",
|
|
|
|
help="Set the floating-point precision level",
|
|
|
|
default=env.get("precision", "single"),
|
|
|
|
allowed_values=("single", "double"),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
EnumVariable(
|
|
|
|
key="arch",
|
|
|
|
help="CPU architecture",
|
|
|
|
default=env.get("arch", ""),
|
|
|
|
allowed_values=architecture_array,
|
|
|
|
map=architecture_aliases,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
|
|
|
# compiledb
|
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
key="compiledb",
|
|
|
|
help="Generate compilation DB (`compile_commands.json`) for external tools",
|
|
|
|
default=env.get("compiledb", False),
|
|
|
|
)
|
|
|
|
)
|
|
|
|
opts.Add(
|
|
|
|
PathVariable(
|
|
|
|
key="compiledb_file",
|
|
|
|
help="Path to a custom `compile_commands.json` file",
|
|
|
|
default=env.get("compiledb_file", "compile_commands.json"),
|
|
|
|
validator=validate_parent_dir,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2023-08-04 16:02:57 +00:00
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
key="use_hot_reload",
|
|
|
|
help="Enable the extra accounting required to support hot reload.",
|
2023-11-06 16:43:24 +00:00
|
|
|
default=env.get("use_hot_reload", None),
|
2023-08-04 16:02:57 +00:00
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2023-08-16 09:47:19 +00:00
|
|
|
opts.Add(
|
|
|
|
BoolVariable(
|
|
|
|
"disable_exceptions", "Force disabling exception handling code", default=env.get("disable_exceptions", True)
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2023-11-20 09:35:41 +00:00
|
|
|
opts.Add(
|
|
|
|
EnumVariable(
|
|
|
|
key="symbols_visibility",
|
|
|
|
help="Symbols visibility on GNU platforms. Use 'auto' to apply the default value.",
|
|
|
|
default=env.get("symbols_visibility", "hidden"),
|
|
|
|
allowed_values=["auto", "visible", "hidden"],
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2023-07-07 19:49:56 +00:00
|
|
|
opts.Add(
|
|
|
|
PathVariable(
|
|
|
|
"build_profile",
|
|
|
|
"Path to a file containing a feature build profile",
|
|
|
|
default=env.get("build_profile", None),
|
|
|
|
validator=validate_file,
|
|
|
|
)
|
|
|
|
)
|
|
|
|
|
2023-07-22 15:59:11 +00:00
|
|
|
# Add platform options
|
|
|
|
for pl in platforms:
|
|
|
|
tool = Tool(pl, toolpath=["tools"])
|
|
|
|
if hasattr(tool, "options"):
|
|
|
|
tool.options(opts)
|
|
|
|
|
|
|
|
# Targets flags tool (optimizations, debug symbols)
|
|
|
|
target_tool = Tool("targets", toolpath=["tools"])
|
|
|
|
target_tool.options(opts)
|
|
|
|
|
|
|
|
|
|
|
|
def generate(env):
|
|
|
|
# Default num_jobs to local cpu count if not user specified.
|
|
|
|
# SCons has a peculiarity where user-specified options won't be overridden
|
|
|
|
# by SetOption, so we can rely on this to know if we should use our default.
|
|
|
|
initial_num_jobs = env.GetOption("num_jobs")
|
|
|
|
altered_num_jobs = initial_num_jobs + 1
|
|
|
|
env.SetOption("num_jobs", altered_num_jobs)
|
|
|
|
if env.GetOption("num_jobs") == altered_num_jobs:
|
|
|
|
cpu_count = os.cpu_count()
|
|
|
|
if cpu_count is None:
|
|
|
|
print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
|
|
|
|
else:
|
|
|
|
safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
|
|
|
|
print(
|
|
|
|
"Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
|
|
|
|
% (cpu_count, safer_cpu_count)
|
|
|
|
)
|
|
|
|
env.SetOption("num_jobs", safer_cpu_count)
|
|
|
|
|
|
|
|
# Process CPU architecture argument.
|
|
|
|
if env["arch"] == "":
|
|
|
|
# No architecture specified. Default to arm64 if building for Android,
|
|
|
|
# universal if building for macOS or iOS, wasm32 if building for web,
|
|
|
|
# otherwise default to the host architecture.
|
|
|
|
if env["platform"] in ["macos", "ios"]:
|
|
|
|
env["arch"] = "universal"
|
|
|
|
elif env["platform"] == "android":
|
|
|
|
env["arch"] = "arm64"
|
2023-10-15 10:01:45 +00:00
|
|
|
elif env["platform"] == "web":
|
2023-07-22 15:59:11 +00:00
|
|
|
env["arch"] = "wasm32"
|
|
|
|
else:
|
|
|
|
host_machine = platform.machine().lower()
|
|
|
|
if host_machine in architecture_array:
|
|
|
|
env["arch"] = host_machine
|
|
|
|
elif host_machine in architecture_aliases.keys():
|
|
|
|
env["arch"] = architecture_aliases[host_machine]
|
|
|
|
elif "86" in host_machine:
|
|
|
|
# Catches x86, i386, i486, i586, i686, etc.
|
|
|
|
env["arch"] = "x86_32"
|
|
|
|
else:
|
|
|
|
print("Unsupported CPU architecture: " + host_machine)
|
2023-09-09 08:55:53 +00:00
|
|
|
env.Exit(1)
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
|
|
|
|
|
2023-11-06 16:43:24 +00:00
|
|
|
if env.get("use_hot_reload") is None:
|
|
|
|
env["use_hot_reload"] = env["target"] != "template_release"
|
2023-08-04 16:02:57 +00:00
|
|
|
if env["use_hot_reload"]:
|
|
|
|
env.Append(CPPDEFINES=["HOT_RELOAD_ENABLED"])
|
|
|
|
|
2023-11-06 16:43:24 +00:00
|
|
|
tool = Tool(env["platform"], toolpath=["tools"])
|
|
|
|
|
|
|
|
if tool is None or not tool.exists(env):
|
|
|
|
raise ValueError("Required toolchain not found for platform " + env["platform"])
|
|
|
|
|
|
|
|
tool.generate(env)
|
|
|
|
target_tool = Tool("targets", toolpath=["tools"])
|
|
|
|
target_tool.generate(env)
|
|
|
|
|
2023-08-16 09:47:19 +00:00
|
|
|
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
|
|
|
# saves around 20% of binary size and very significant build time.
|
|
|
|
if env["disable_exceptions"]:
|
|
|
|
if env.get("is_msvc", False):
|
|
|
|
env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
|
|
|
|
else:
|
|
|
|
env.Append(CXXFLAGS=["-fno-exceptions"])
|
|
|
|
elif env.get("is_msvc", False):
|
|
|
|
env.Append(CXXFLAGS=["/EHsc"])
|
|
|
|
|
2023-11-20 09:35:41 +00:00
|
|
|
if not env.get("is_msvc", False):
|
|
|
|
if env["symbols_visibility"] == "visible":
|
|
|
|
env.Append(CCFLAGS=["-fvisibility=default"])
|
|
|
|
env.Append(LINKFLAGS=["-fvisibility=default"])
|
|
|
|
elif env["symbols_visibility"] == "hidden":
|
|
|
|
env.Append(CCFLAGS=["-fvisibility=hidden"])
|
|
|
|
env.Append(LINKFLAGS=["-fvisibility=hidden"])
|
|
|
|
|
2023-07-22 15:59:11 +00:00
|
|
|
# Require C++17
|
|
|
|
if env.get("is_msvc", False):
|
|
|
|
env.Append(CXXFLAGS=["/std:c++17"])
|
|
|
|
else:
|
|
|
|
env.Append(CXXFLAGS=["-std=c++17"])
|
|
|
|
|
|
|
|
if env["precision"] == "double":
|
|
|
|
env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
|
|
|
|
|
2023-12-17 17:45:31 +00:00
|
|
|
# Allow detecting when building as a GDExtension.
|
|
|
|
env.Append(CPPDEFINES=["GDEXTENSION"])
|
|
|
|
|
2023-07-22 15:59:11 +00:00
|
|
|
# Suffix
|
|
|
|
suffix = ".{}.{}".format(env["platform"], env["target"])
|
|
|
|
if env.dev_build:
|
|
|
|
suffix += ".dev"
|
|
|
|
if env["precision"] == "double":
|
|
|
|
suffix += ".double"
|
|
|
|
suffix += "." + env["arch"]
|
|
|
|
if env["ios_simulator"]:
|
|
|
|
suffix += ".simulator"
|
|
|
|
|
|
|
|
env["suffix"] = suffix # Exposed when included from another project
|
|
|
|
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
|
|
|
|
|
|
|
|
# compile_commands.json
|
2023-09-04 19:00:42 +00:00
|
|
|
env.Tool("compilation_db")
|
|
|
|
env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env)))
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
# Builders
|
|
|
|
env.Append(BUILDERS={"GodotCPPBindings": Builder(action=scons_generate_bindings, emitter=scons_emit_files)})
|
|
|
|
env.AddMethod(_godot_cpp, "GodotCPP")
|
|
|
|
|
|
|
|
|
|
|
|
def _godot_cpp(env):
|
|
|
|
extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
|
2023-10-02 18:31:06 +00:00
|
|
|
api_file = normalize_path(env.get("custom_api_file", env.File(extension_dir + "/extension_api.json").abspath), env)
|
2023-07-22 15:59:11 +00:00
|
|
|
bindings = env.GodotCPPBindings(
|
|
|
|
env.Dir("."),
|
|
|
|
[
|
|
|
|
api_file,
|
|
|
|
os.path.join(extension_dir, "gdextension_interface.h"),
|
|
|
|
"binding_generator.py",
|
|
|
|
],
|
|
|
|
)
|
|
|
|
# Forces bindings regeneration.
|
|
|
|
if env["generate_bindings"]:
|
2023-09-09 08:55:53 +00:00
|
|
|
env.AlwaysBuild(bindings)
|
|
|
|
env.NoCache(bindings)
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
# Sources to compile
|
|
|
|
sources = []
|
|
|
|
add_sources(sources, "src", "cpp")
|
|
|
|
add_sources(sources, "src/classes", "cpp")
|
|
|
|
add_sources(sources, "src/core", "cpp")
|
|
|
|
add_sources(sources, "src/variant", "cpp")
|
|
|
|
sources.extend([f for f in bindings if str(f).endswith(".cpp")])
|
|
|
|
|
|
|
|
# Includes
|
|
|
|
env.AppendUnique(CPPPATH=[env.Dir(d) for d in [extension_dir, "include", "gen/include"]])
|
|
|
|
|
|
|
|
library = None
|
|
|
|
library_name = "libgodot-cpp" + env["suffix"] + env["LIBSUFFIX"]
|
|
|
|
|
|
|
|
if env["build_library"]:
|
|
|
|
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
|
2023-09-04 19:00:42 +00:00
|
|
|
default_args = [library]
|
|
|
|
|
|
|
|
# Add compiledb if the option is set
|
|
|
|
if env.get("compiledb", False):
|
|
|
|
default_args += ["compiledb"]
|
|
|
|
|
|
|
|
env.Default(*default_args)
|
2023-07-22 15:59:11 +00:00
|
|
|
|
|
|
|
env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)])
|
|
|
|
return library
|