godot-cpp/src/variant/char_string.cpp

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/*************************************************************************/
/* char_string.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-03-15 09:17:53 +00:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include <godot_cpp/variant/char_string.hpp>
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/variant/node_path.hpp>
#include <godot_cpp/variant/string.hpp>
#include <godot_cpp/variant/string_name.hpp>
#include <godot_cpp/godot.hpp>
#include <cmath>
namespace godot {
int CharString::length() const {
return _length;
}
const char *CharString::get_data() const {
return _data;
}
CharString::CharString(CharString &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
void CharString::operator=(CharString &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
CharString::CharString(const char *str, int length) :
_data(str), _length(length) {}
CharString::~CharString() {
if (_data != nullptr) {
memdelete_arr(_data);
}
}
int Char16String::length() const {
return _length;
}
const char16_t *Char16String::get_data() const {
return _data;
}
Char16String::Char16String(Char16String &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
void Char16String::operator=(Char16String &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
Char16String::Char16String(const char16_t *str, int length) :
_data(str), _length(length) {}
Char16String::~Char16String() {
if (_data != nullptr) {
memdelete_arr(_data);
}
}
int Char32String::length() const {
return _length;
}
const char32_t *Char32String::get_data() const {
return _data;
}
Char32String::Char32String(Char32String &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
void Char32String::operator=(Char32String &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
Char32String::Char32String(const char32_t *str, int length) :
_data(str), _length(length) {}
Char32String::~Char32String() {
if (_data != nullptr) {
memdelete_arr(_data);
}
}
int CharWideString::length() const {
return _length;
}
const wchar_t *CharWideString::get_data() const {
return _data;
}
CharWideString::CharWideString(CharWideString &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
void CharWideString::operator=(CharWideString &&p_str) {
SWAP(_length, p_str._length);
SWAP(_data, p_str._data);
}
CharWideString::CharWideString(const wchar_t *str, int length) :
_data(str), _length(length) {}
CharWideString::~CharWideString() {
if (_data != nullptr) {
memdelete_arr(_data);
}
}
// Custom String functions that are not part of bound API.
// It's easier to have them written in C++ directly than in a Python script that generates them.
String::String(const char *from) {
internal::gde_interface->string_new_with_latin1_chars(_native_ptr(), from);
}
String::String(const wchar_t *from) {
internal::gde_interface->string_new_with_wide_chars(_native_ptr(), from);
}
String::String(const char16_t *from) {
internal::gde_interface->string_new_with_utf16_chars(_native_ptr(), from);
}
String::String(const char32_t *from) {
internal::gde_interface->string_new_with_utf32_chars(_native_ptr(), from);
}
String String::utf8(const char *from, int len) {
String ret;
ret.parse_utf8(from, len);
return ret;
}
void String::parse_utf8(const char *from, int len) {
internal::gde_interface->string_new_with_utf8_chars_and_len(_native_ptr(), from, len);
}
String String::utf16(const char16_t *from, int len) {
String ret;
ret.parse_utf16(from, len);
return ret;
}
void String::parse_utf16(const char16_t *from, int len) {
internal::gde_interface->string_new_with_utf16_chars_and_len(_native_ptr(), from, len);
}
String String::num_real(double p_num, bool p_trailing) {
if (p_num == (double)(int64_t)p_num) {
if (p_trailing) {
return num_int64((int64_t)p_num) + ".0";
} else {
return num_int64((int64_t)p_num);
}
}
#ifdef REAL_T_IS_DOUBLE
int decimals = 14;
#else
int decimals = 6;
#endif
// We want to align the digits to the above sane default, so we only
// need to subtract log10 for numbers with a positive power of ten.
if (p_num > 10) {
decimals -= (int)floor(log10(p_num));
}
return num(p_num, decimals);
}
String itos(int64_t p_val) {
return String::num_int64(p_val);
}
String uitos(uint64_t p_val) {
return String::num_uint64(p_val);
}
String rtos(double p_val) {
return String::num(p_val);
}
String rtoss(double p_val) {
return String::num_scientific(p_val);
}
CharString String::utf8() const {
int size = internal::gde_interface->string_to_utf8_chars(_native_ptr(), nullptr, 0);
char *cstr = memnew_arr(char, size + 1);
internal::gde_interface->string_to_utf8_chars(_native_ptr(), cstr, size + 1);
cstr[size] = '\0';
return CharString(cstr, size + 1);
}
CharString String::ascii() const {
int size = internal::gde_interface->string_to_latin1_chars(_native_ptr(), nullptr, 0);
char *cstr = memnew_arr(char, size + 1);
internal::gde_interface->string_to_latin1_chars(_native_ptr(), cstr, size + 1);
cstr[size] = '\0';
return CharString(cstr, size + 1);
}
Char16String String::utf16() const {
int size = internal::gde_interface->string_to_utf16_chars(_native_ptr(), nullptr, 0);
char16_t *cstr = memnew_arr(char16_t, size + 1);
internal::gde_interface->string_to_utf16_chars(_native_ptr(), cstr, size + 1);
cstr[size] = '\0';
return Char16String(cstr, size + 1);
}
Char32String String::utf32() const {
int size = internal::gde_interface->string_to_utf32_chars(_native_ptr(), nullptr, 0);
char32_t *cstr = memnew_arr(char32_t, size + 1);
internal::gde_interface->string_to_utf32_chars(_native_ptr(), cstr, size + 1);
cstr[size] = '\0';
return Char32String(cstr, size + 1);
}
CharWideString String::wide_string() const {
int size = internal::gde_interface->string_to_wide_chars(_native_ptr(), nullptr, 0);
wchar_t *cstr = memnew_arr(wchar_t, size + 1);
internal::gde_interface->string_to_wide_chars(_native_ptr(), cstr, size + 1);
cstr[size] = '\0';
return CharWideString(cstr, size + 1);
}
String &String::operator=(const char *p_str) {
*this = String(p_str);
return *this;
}
String &String::operator=(const wchar_t *p_str) {
*this = String(p_str);
return *this;
}
String &String::operator=(const char16_t *p_str) {
*this = String(p_str);
return *this;
}
String &String::operator=(const char32_t *p_str) {
*this = String(p_str);
return *this;
}
bool String::operator==(const char *p_str) const {
return *this == String(p_str);
}
bool String::operator==(const wchar_t *p_str) const {
return *this == String(p_str);
}
bool String::operator==(const char16_t *p_str) const {
return *this == String(p_str);
}
bool String::operator==(const char32_t *p_str) const {
return *this == String(p_str);
}
bool String::operator!=(const char *p_str) const {
return *this != String(p_str);
}
bool String::operator!=(const wchar_t *p_str) const {
return *this != String(p_str);
}
bool String::operator!=(const char16_t *p_str) const {
return *this != String(p_str);
}
bool String::operator!=(const char32_t *p_str) const {
return *this != String(p_str);
}
2022-11-20 08:44:54 +00:00
String String::operator+(const char *p_chr) {
return *this + String(p_chr);
}
String String::operator+(const wchar_t *p_chr) {
return *this + String(p_chr);
}
String String::operator+(const char16_t *p_chr) {
return *this + String(p_chr);
}
String String::operator+(const char32_t *p_chr) {
return *this + String(p_chr);
}
const char32_t &String::operator[](int p_index) const {
return *internal::gde_interface->string_operator_index_const((GDExtensionStringPtr)this, p_index);
}
char32_t &String::operator[](int p_index) {
return *internal::gde_interface->string_operator_index((GDExtensionStringPtr)this, p_index);
}
const char32_t *String::ptr() const {
return internal::gde_interface->string_operator_index_const((GDExtensionStringPtr)this, 0);
}
char32_t *String::ptrw() {
return internal::gde_interface->string_operator_index((GDExtensionStringPtr)this, 0);
}
bool operator==(const char *p_chr, const String &p_str) {
return p_str == String(p_chr);
}
bool operator==(const wchar_t *p_chr, const String &p_str) {
return p_str == String(p_chr);
}
bool operator==(const char16_t *p_chr, const String &p_str) {
return p_str == String(p_chr);
}
bool operator==(const char32_t *p_chr, const String &p_str) {
return p_str == String(p_chr);
}
bool operator!=(const char *p_chr, const String &p_str) {
return !(p_str == p_chr);
}
bool operator!=(const wchar_t *p_chr, const String &p_str) {
return !(p_str == p_chr);
}
bool operator!=(const char16_t *p_chr, const String &p_str) {
return !(p_str == p_chr);
}
bool operator!=(const char32_t *p_chr, const String &p_str) {
return !(p_str == p_chr);
}
String operator+(const char *p_chr, const String &p_str) {
return String(p_chr) + p_str;
}
String operator+(const wchar_t *p_chr, const String &p_str) {
return String(p_chr) + p_str;
}
String operator+(const char16_t *p_chr, const String &p_str) {
return String(p_chr) + p_str;
}
String operator+(const char32_t *p_chr, const String &p_str) {
return String(p_chr) + p_str;
}
StringName::StringName(const char *from) :
StringName(String(from)) {}
StringName::StringName(const wchar_t *from) :
StringName(String(from)) {}
StringName::StringName(const char16_t *from) :
StringName(String(from)) {}
StringName::StringName(const char32_t *from) :
StringName(String(from)) {}
NodePath::NodePath(const char *from) :
NodePath(String(from)) {}
NodePath::NodePath(const wchar_t *from) :
NodePath(String(from)) {}
NodePath::NodePath(const char16_t *from) :
NodePath(String(from)) {}
NodePath::NodePath(const char32_t *from) :
NodePath(String(from)) {}
} // namespace godot