godot-cpp/binding_generator.py

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#!python
import json
# comment.
def generate_bindings(path):
classes = json.load(open(path))
icalls = set()
for c in classes:
# print c['name']
used_classes = get_used_classes(c)
header = generate_class_header(used_classes, c)
impl = generate_class_implementation(icalls, used_classes, c)
header_file = open("include/" + strip_name(c["name"]) + ".hpp", "w+")
header_file.write(header)
source_file = open("src/" + strip_name(c["name"]) + ".cpp", "w+")
source_file.write(impl)
icall_header_file = open("src/__icalls.hpp", "w+")
icall_header_file.write(generate_icall_header(icalls))
icall_source_file = open("src/__icalls.cpp", "w+")
icall_source_file.write(generate_icall_implementation(icalls))
def generate_class_header(used_classes, c):
source = []
source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
source.append("")
source.append("#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)")
source.append("# define GD_CPP_BINDING_API __declspec(dllexport)")
source.append("#elif defined(_WIN32)")
source.append("# define GD_CPP_BINDING_API __declspec(dllimport)")
source.append("#else")
source.append("# define GD_CPP_BINDING_API")
source.append("#endif");
source.append("")
source.append("")
source.append("")
source.append("")
source.append("#include <godot.h>")
source.append("")
source.append("#include <CoreTypes.hpp>")
if c["base_class"] != "":
source.append("#include <" + strip_name(c["base_class"]) + ".hpp>")
source.append("namespace godot {")
source.append("")
for used_type in used_classes:
source.append("class " + strip_name(used_type) + ";")
source.append("")
# generate the class definition here
source.append("class GD_CPP_BINDING_API " + strip_name(c["name"]) + ("" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
source.append("public:")
source.append("")
# ___get_class_name
source.append("\tstatic inline char *___get_class_name() { return (char *) \"" + strip_name(c["name"]) + "\"; }")
source.append("\t// constants")
for name in c["constants"]:
source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
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if c["instanciable"]:
source.append("\tstatic void *operator new(size_t);")
source.append("\tstatic void operator delete(void *);")
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source.append("")
source.append("\n\t// methods")
for method in c["methods"]:
method_signature = ""
method_signature += "static " if c["singleton"] else ""
method_signature += strip_name(method["return_type"])
method_signature += " *" if is_class_type(method["return_type"]) else " "
method_signature += escape_cpp(method["name"]) + "("
has_default_argument = False
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ")
method_signature += escape_cpp(argument["name"])
# default arguments
def escape_default_arg(_type, default_value):
if _type == "Color":
return "Color(" + default_value + ")"
if _type == "bool" or _type == "int":
return default_value.lower()
if _type == "Array":
return "Array()"
if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray"]:
return _type + "()"
if _type == "Vector2":
return "Vector2" + default_value
if _type == "Vector3":
return "Vector3" + default_value
if _type == "Transform":
return "Transform()"
if _type == "Transform2D":
return "Transform2D()"
if _type == "Rect2":
return "Rect2" + default_value
if _type == "Variant":
return "Variant()" if default_value == "Null" else default_value
if _type == "String":
return "\"" + default_value + "\""
if _type == "RID":
return "RID()"
if default_value == "Null" or default_value == "[Object:null]":
return "nullptr"
return default_value
if argument["has_default_value"] or has_default_argument:
method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
has_default_argument = True
if i != len(method["arguments"]) - 1:
method_signature += ", "
if method["has_varargs"]:
if len(method["arguments"]) > 0:
method_signature += ", "
method_signature += "const Array& __var_args = Array()"
method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "")
source.append("\t" + method_signature + ";")
source.append("};")
source.append("")
source.append("}")
source.append("")
source.append("#endif")
return "\n".join(source)
def generate_class_implementation(icalls, used_classes, c):
source = []
source.append("#include <" + strip_name(c["name"]) + ".hpp>")
source.append("")
source.append("")
source.append("#include <CoreTypes.hpp>")
source.append("#include <Godot.hpp>")
source.append("")
source.append("#include \"__icalls.hpp\"")
source.append("")
source.append("")
for used_class in used_classes:
source.append("#include <" + strip_name(used_class) + ".hpp>")
source.append("")
source.append("")
source.append("namespace godot {")
core_object_name = ("___static_object_" + strip_name(c["name"])) if c["singleton"] else "this"
source.append("")
source.append("")
if c["singleton"]:
source.append("static godot_object *" + core_object_name + ";")
source.append("")
source.append("")
# FIXME Test if inlining has a huge impact on binary size
source.append("static inline void ___singleton_init()")
source.append("{")
source.append("\tif (" + core_object_name + " == nullptr) {")
source.append("\t\t" + core_object_name + " = godot_global_get_singleton(\"" + c["name"] + "\");")
source.append("\t}")
source.append("}")
source.append("")
source.append("")
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if c["instanciable"]:
source.append("void *" + strip_name(c["name"]) + "::operator new(size_t)")
source.append("{")
source.append("\treturn godot_get_class_constructor(\"" + c["name"] + "\")();")
source.append("}")
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source.append("void " + strip_name(c["name"]) + "::operator delete(void *ptr)")
source.append("{")
source.append("\tgodot_object_destroy((godot_object *)ptr);")
source.append("}")
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for method in c["methods"]:
method_signature = ""
method_signature += strip_name(method["return_type"])
method_signature += " *" if is_class_type(method["return_type"]) else " "
method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ")
method_signature += escape_cpp(argument["name"])
if i != len(method["arguments"]) - 1:
method_signature += ", "
if method["has_varargs"]:
if len(method["arguments"]) > 0:
method_signature += ", "
method_signature += "const Array& __var_args"
method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "")
source.append(method_signature + " {")
if c["singleton"]:
source.append("\t___singleton_init();")
source.append("\tstatic godot_method_bind *mb = NULL;")
source.append("\tif (mb == NULL) {")
source.append("\t\tmb = godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
source.append("\t}")
return_statement = ""
if method["return_type"] != "void":
return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
def get_icall_type_name(name):
if is_class_type(name):
return "Object"
return name
if method["is_virtual"] or method["has_varargs"]:
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if len(method["arguments"]) != 0:
source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
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for i, argument in enumerate(method["arguments"]):
source.append("\tgodot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
source.append("")
for i, argument in enumerate(method["arguments"]):
source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
source.append("")
size = ""
if method["has_varargs"]:
size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
else:
size = "(" + str(len(method["arguments"])) + ")"
source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
source.append("")
for i, argument in enumerate(method["arguments"]):
source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
source.append("")
if method["has_varargs"]:
source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
source.append("\t}")
source.append("")
source.append("\tVariant __result;")
source.append("\t*(godot_variant *) &__result = godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);")
source.append("")
for i, argument in enumerate(method["arguments"]):
source.append("\tgodot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
source.append("")
if method["return_type"] != "void":
cast = ""
if is_class_type(method["return_type"]):
cast += "(" + strip_name(method["return_type"]) + " *) (Object *) "
source.append("\treturn " + cast + "__result;")
else:
args = []
for arg in method["arguments"]:
args.append(get_icall_type_name(arg["type"]))
icall_ret_type = get_icall_type_name(method["return_type"])
icall_sig = tuple((icall_ret_type, tuple(args)))
icalls.add(icall_sig)
icall_name = get_icall_name(icall_sig)
return_statement += icall_name + "(mb, (godot_object *) " + core_object_name
for arg in method["arguments"]:
return_statement += ", " + escape_cpp(arg["name"])
return_statement += ")"
source.append("\t" + return_statement + ";")
source.append("}")
source.append("")
source.append("}")
return "\n".join(source)
def generate_icall_header(icalls):
source = []
source.append("#ifndef GODOT_CPP__ICALLS_HPP")
source.append("#define GODOT_CPP__ICALLS_HPP")
source.append("")
source.append("#include <godot.h>")
source.append("")
source.append("")
source.append("#include <CoreTypes.hpp>")
source.append("#include <Object.hpp>")
source.append("")
source.append("")
source.append("namespace godot {")
source.append("")
for icall in icalls:
ret_type = icall[0]
args = icall[1]
method_signature = ""
method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst"
for arg in args:
method_signature += ", const "
if is_core_type(arg):
method_signature += arg + "&"
elif is_primitive(arg):
method_signature += arg
else:
method_signature += "Object *"
method_signature += ");"
source.append(method_signature)
source.append("")
source.append("}")
source.append("")
source.append("#endif")
return "\n".join(source)
def generate_icall_implementation(icalls):
source = []
source.append("#include \"__icalls.hpp\"")
source.append("")
source.append("#include <godot.h>")
source.append("")
source.append("")
source.append("#include <CoreTypes.hpp>")
source.append("#include <Object.hpp>")
source.append("")
source.append("")
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source.append("namespace godot {")
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source.append("")
for icall in icalls:
ret_type = icall[0]
args = icall[1]
method_signature = ""
method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst"
for i, arg in enumerate(args):
method_signature += ", const "
if is_core_type(arg):
method_signature += arg + "& "
elif is_primitive(arg):
method_signature += arg + " "
else:
method_signature += "Object *"
method_signature += "arg" + str(i)
method_signature += ")"
source.append(method_signature + " {")
if ret_type != "void":
source.append("\t" + strip_name(ret_type) + (" *" if is_class_type(ret_type) else " ") + "ret;")
if is_class_type(ret_type):
source.append("\tret = nullptr;")
source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
for i, arg in enumerate(args):
wrapped_argument = "\t\t"
if is_primitive(arg) or is_core_type(arg):
wrapped_argument += "(void *) &arg" + str(i)
else:
wrapped_argument += "(void *) arg" + str(i)
wrapped_argument += ","
source.append(wrapped_argument)
source.append("\t};")
source.append("")
source.append("\tgodot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
if ret_type != "void":
source.append("\treturn ret;")
source.append("}")
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source.append("}")
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source.append("")
return "\n".join(source)
def return_type(t):
if is_class_type(t):
return "Object *"
return t + " "
def get_icall_name(sig):
ret_type = sig[0]
args = sig[1]
name = "___godot_icall_"
name += strip_name(ret_type)
for arg in args:
name += "_" + strip_name(arg)
return name
def get_used_classes(c):
classes = []
for method in c["methods"]:
if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
classes.append(method["return_type"])
for arg in method["arguments"]:
if is_class_type(arg["type"]) and not (arg["type"] in classes):
classes.append(arg["type"])
return classes
def strip_name(name):
if name[0] == '_':
return name[1:]
return name
def is_class_type(name):
return not is_core_type(name) and not is_primitive(name)
def is_core_type(name):
core_types = ["Array",
"Basis",
"Color",
"Dictionary",
"Error",
"NodePath",
"Plane",
"PoolByteArray",
"PoolIntArray",
"PoolRealArray",
"PoolStringArray",
"PoolVector2Array",
"PoolVector3Array",
"PoolColorArray",
"Quat",
"Rect2",
"Rect3",
"RID",
"String",
"Transform",
"Transform2D",
"Variant",
"Vector2",
"Vector3"]
return name in core_types
def is_primitive(name):
core_types = ["int", "bool", "real", "float", "void"]
return name in core_types
def escape_cpp(name):
escapes = {
"class": "_class",
"char": "_char",
"short": "_short",
"bool": "_bool",
"int": "_int",
"default": "_default",
"case": "_case",
"switch": "_switch",
"export": "_export",
"template": "_template",
"new": "new_"
}
if name in escapes:
return escapes[name]
return name