godot-cpp/include/gen/TextureProgress.hpp

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#ifndef GODOT_CPP_TEXTUREPROGRESS_HPP
#define GODOT_CPP_TEXTUREPROGRESS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Range.hpp"
namespace godot {
class Texture;
class TextureProgress : public Range {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "TextureProgress"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum FillMode {
FILL_RIGHT_TO_LEFT = 1,
FILL_CLOCKWISE = 4,
FILL_BOTTOM_TO_TOP = 3,
FILL_LEFT_TO_RIGHT = 0,
FILL_TOP_TO_BOTTOM = 2,
FILL_COUNTER_CLOCKWISE = 5,
};
// constants
static TextureProgress *_new();
// methods
void set_under_texture(const Ref<Texture> tex);
Ref<Texture> get_under_texture() const;
void set_progress_texture(const Ref<Texture> tex);
Ref<Texture> get_progress_texture() const;
void set_over_texture(const Ref<Texture> tex);
Ref<Texture> get_over_texture() const;
void set_fill_mode(const int64_t mode);
int64_t get_fill_mode();
void set_tint_under(const Color tint);
Color get_tint_under() const;
void set_tint_progress(const Color tint);
Color get_tint_progress() const;
void set_tint_over(const Color tint);
Color get_tint_over() const;
void set_radial_initial_angle(const double mode);
double get_radial_initial_angle();
void set_radial_center_offset(const Vector2 mode);
Vector2 get_radial_center_offset();
void set_fill_degrees(const double mode);
double get_fill_degrees();
void set_stretch_margin(const int64_t margin, const int64_t value);
int64_t get_stretch_margin(const int64_t margin) const;
void set_nine_patch_stretch(const bool stretch);
bool get_nine_patch_stretch() const;
};
}
#endif