2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_PRISMMESH_HPP
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#define GODOT_CPP_PRISMMESH_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "PrimitiveMesh.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class PrismMesh : public PrimitiveMesh {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "PrismMesh"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static PrismMesh *_new();
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// methods
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void set_left_to_right(const double left_to_right);
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double get_left_to_right() const;
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void set_size(const Vector3 size);
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Vector3 get_size() const;
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void set_subdivide_width(const int64_t segments);
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int64_t get_subdivide_width() const;
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void set_subdivide_height(const int64_t segments);
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int64_t get_subdivide_height() const;
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void set_subdivide_depth(const int64_t segments);
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int64_t get_subdivide_depth() const;
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};
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}
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#endif
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