godot-cpp/include/gen/PackedDataContainer.hpp

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#ifndef GODOT_CPP_PACKEDDATACONTAINER_HPP
#define GODOT_CPP_PACKEDDATACONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class PackedDataContainer : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "PackedDataContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static PackedDataContainer *_new();
// methods
void _set_data(const PoolByteArray arg0);
PoolByteArray _get_data() const;
Variant _iter_init(const Array arg0);
Variant _iter_get(const Variant arg0);
Variant _iter_next(const Array arg0);
Error pack(const Variant value);
int64_t size() const;
};
}
#endif