2018-02-11 14:50:01 +00:00
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#ifndef GODOT_CPP_MAINLOOP_HPP
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#define GODOT_CPP_MAINLOOP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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2018-05-13 12:39:32 +00:00
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#include "Object.hpp"
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2018-02-11 14:50:01 +00:00
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namespace godot {
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class InputEvent;
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class MainLoop : public Object {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "MainLoop"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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const static int NOTIFICATION_WM_MOUSE_ENTER = 2;
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const static int NOTIFICATION_WM_MOUSE_EXIT = 3;
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const static int NOTIFICATION_WM_FOCUS_OUT = 5;
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const static int NOTIFICATION_WM_FOCUS_IN = 4;
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const static int NOTIFICATION_WM_UNFOCUS_REQUEST = 8;
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const static int NOTIFICATION_WM_GO_BACK_REQUEST = 7;
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const static int NOTIFICATION_WM_ABOUT = 91;
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const static int NOTIFICATION_WM_QUIT_REQUEST = 6;
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const static int NOTIFICATION_TRANSLATION_CHANGED = 90;
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const static int NOTIFICATION_OS_MEMORY_WARNING = 9;
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static MainLoop *_new();
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// methods
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void _input_event(const Ref<InputEvent> ev);
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void _input_text(const String text);
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void _initialize();
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void _iteration(const double delta);
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void _idle(const double delta);
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void _drop_files(const PoolStringArray files, const int64_t screen);
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void _finalize();
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void input_event(const Ref<InputEvent> ev);
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void input_text(const String text);
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void init();
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bool iteration(const double delta);
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bool idle(const double delta);
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void finish();
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};
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}
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#endif
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