godot-cpp/include/gen/GIProbeData.hpp

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#ifndef GODOT_CPP_GIPROBEDATA_HPP
#define GODOT_CPP_GIPROBEDATA_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include "Resource.hpp"
namespace godot {
class GIProbeData : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "GIProbeData"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static GIProbeData *_new();
// methods
void set_bounds(const AABB bounds);
AABB get_bounds() const;
void set_cell_size(const double cell_size);
double get_cell_size() const;
void set_to_cell_xform(const Transform to_cell_xform);
Transform get_to_cell_xform() const;
void set_dynamic_data(const PoolIntArray dynamic_data);
PoolIntArray get_dynamic_data() const;
void set_dynamic_range(const int64_t dynamic_range);
int64_t get_dynamic_range() const;
void set_energy(const double energy);
double get_energy() const;
void set_bias(const double bias);
double get_bias() const;
void set_normal_bias(const double bias);
double get_normal_bias() const;
void set_propagation(const double propagation);
double get_propagation() const;
void set_interior(const bool interior);
bool is_interior() const;
void set_compress(const bool compress);
bool is_compressed() const;
};
}
#endif